Posts Tagged ‘tilt-shift photography’

GamingRant

Dear Game Developers…

E3 - Electronic Entertainment ExpoSince E3 starts tomorrow, I thought now would be a good time to post a couple of helpful notes to the people crafting the wondrous nuggets of entertainment we so enjoy.

Dear Game Developers…

…’Depth of Field’ can create impressive and sometimes even quite realistic effects but the way you guys are overusing it, it makes everything look like bad Tilt-Shift photography where I’m playing the game in toy-town.

…why does every forgotten deity, evil genius or subterranean monster have a lair that features miles and miles of twisty tunnels/corridors/tombs full of traps and thugs to get to the area for the final encounter but the way back to the surface from that area is just down a short passage round the back?

…your up/down does not match my up/down. Get with the 90s and offer an invert-Y option for your game.

…no, foot-high impassable hedges blocking off the edge of maps are no less annoying or acceptable than the invisible walls they are meant to replace. If my character is supposed to have the physical skills of a circus acrobat during the rest of the game, such silly obstacles look all the more ridiculous. Worst still are foot-high impassable obstacles that the player has to run around. All characters who can’t clamber up tiny ledges, needing to use ramps, steps or excessively circuitous routes should be shot.

…I know you’re really pleased with all the shader effects you’ve crammed into the game but please, calm down. Not everything needs to look like it’s made of wet vinyl.

…unless your game is specifically all about stealth, please don’t tack an unskippable stealth section on to your third-person shoot-em-up. Likewise, if it isn’t a platform game, don’t force players to wrestle with your shoddy controls and unhelpful camera angles trying to pull off feats that’d make bloody Mario jealous.

…a pitch-black gaming environment isn’t scary. Spawning enemies right behind the player isn’t scary. Repeating the same tired shock tactics for an entire game isn’t scary. They’re all just lazy. Please try a little bit harder.

…if you’re going to cut costs employing drama school drop-outs for the voice-overs in your cut-scenes, don’t forget a subtitles option for those of us who’ll have trouble understanding the accents they’re busy murdering.

…not every much beloved classic game series needs to be turned into a first-person shoot-em-up. Just saying.

…can you stop with the ‘we realise now that our last game in the series was absolute shite, but the next one will fix (insert your particular concerns here) and be fucking amazing!’ type of promises. I know every slack-jawed idiot out there falls for this lie every time so there’s no real reason for you to stop producing sub-par games and then whipping out this line but please, just give it a rest.

Thank you.