Posts Tagged ‘just cause 2’

Gaming

Badly to the bone…

Just Cause 2

Yay, an excuse to use my JC2 explosion image!

Just recently, as you might have seen, I’ve created some videos on YouTube for my Minecraft creations (channel here). What you might not have noticed is that I have also been trying my hand at your typical “Let’s Play” style game video. Naturally, I picked the excellent Just Cause 2 as my source material. And just as naturally, I’ve called them “Let’s Play Badly” because I’m a pretty lousy gamer.

So far, there’s three videos covering the first two missions. I think I may have picked exactly the wrong game to do a series on as a majority of it is free-form chaos, going wherever you fancy… and then blowing it up. To counter this, I’ll probably focus on the bigger storyline missions (ones with cutscenes) and maybe a few random base attacks.

One thing I’ve noticed – waffling on while you’re wandering around a blocky landscape may be hard but waffling on while flying through the air, trying not to get your head blown off is really, really hard.

The first episode introduces us to our hero, Rico Rodriguez as he is transported to the island of Panau in order to locate former mentor Tom Sheldon.

In the second episode, we’ve discovered that our contact on the island, Karl Blaine, is holed up at the top of an under-siege casino and needs us to get him out.

The third episode has us putting our life in the hands of the perma-blotto Karl Blaine as we surf the roof of his sweet, sweet ride back to his ‘crib’.

I’m not sure how many more of these I’ll be doing but if you’re interested in seeing me fail repeatedly at Just Cause 2, be sure to check the site. Or you could always try subscribing to my YouTube channel. That’d work too.

Gaming

Just Cause 3 wishlist

Just Cause 2

Just Cause 2 (by Avalanche Studios) is one of the games I’ve gotten the most enjoyment out of in a long time. Enjoyment, both in terms of length (it provides a huge environment full of goals tapping into my near OCD desire for completing games) and quality (creative and often spectacularly random acts of destruction is fun, ‘yo!’). It’s just dripping in explosions, cannon-fodder and vehicular mayhem, all taking place in a wonderfully realised and expansive island setting. I’ve high hopes for a sequel and decided I’d just like to jot down some notes on what I’d consider a few improvements on an already great game. They might be minor, they might be a little specific at times and they might be completely unnecessary in your book but what the hey. It’s a bit of a ramble so I’ve put it after the break. Click through to read the full waffle.

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