Posts Tagged ‘Gaming’

GamingGeneral

Skoardy GBC

Skoardy GBCI can’t believe I’ve never added a page to the site about the homebrew Gameboy Color ‘Skoardy’ rom I created. I goes a long way to explaining why the hell the site is called what it is! On top of that, it’d keep my lonely ‘About‘ page company in the Stuff section of the sidebar there.

Given I even posted an article about a Skoardy screenshot sighting in the wild back in 2008 on the site, I’m even more shocked.

Anyway, all that is rectified now with the addition of the Skoardy GBC page in the sidebar, where you’ll find all the explanations you never wanted, along with some more screenshots of my simplistic little game and even a GBC rom download if you’re one of those weird retro fetish freaks (or just plain, old nosey). Enjoy!

Tweets

People seem to think that TF2 …

People seem to think that TF2 going free play will now fill it with juvenile idiots. Hellooo? Have you ever played the game?

Tweets

Show those BLU bastards what f…

Show those BLU bastards what for. Team Fortress 2 goes free-to-play… http://bit.ly/lP4gnv

Gaming

Just Cause 3 wishlist

Just Cause 2

Just Cause 2 (by Avalanche Studios) is one of the games I’ve gotten the most enjoyment out of in a long time. Enjoyment, both in terms of length (it provides a huge environment full of goals tapping into my near OCD desire for completing games) and quality (creative and often spectacularly random acts of destruction is fun, ‘yo!’). It’s just dripping in explosions, cannon-fodder and vehicular mayhem, all taking place in a wonderfully realised and expansive island setting. I’ve high hopes for a sequel and decided I’d just like to jot down some notes on what I’d consider a few improvements on an already great game. They might be minor, they might be a little specific at times and they might be completely unnecessary in your book but what the hey. It’s a bit of a ramble so I’ve put it after the break. Click through to read the full waffle.

Read the rest of this entry »

Tweets

Had a look at EA’s Origin pric…

Had a look at EA’s Origin pricing. Direct d/l copies more expensive than boxed & free delivery from elsewhere? Uh, no thanks.

Tweets

I don’t care whose hovel/castl…

I don’t care whose hovel/castle/secret lair it’s in, if it isn’t nailed down, it’ll be going home with my character.

Tweets

Might have more faith in RPGs …

Might have more faith in RPGs that claim to have morality systems if they weren’t so blasé about my rampant kleptomania.

Tweets

Great. Thanks to Forza 4 and S…

Great. Thanks to Forza 4 and Saints Row 3, I now have Kanye West’s Power stuck rattling around my bonce.

Tweets

Love watching E3 announcements…

Love watching E3 announcements – aka the “What Should I Do With My Hands?!!” show.

GamingRant

Dear Game Developers…

E3 - Electronic Entertainment ExpoSince E3 starts tomorrow, I thought now would be a good time to post a couple of helpful notes to the people crafting the wondrous nuggets of entertainment we so enjoy.

Dear Game Developers…

…’Depth of Field’ can create impressive and sometimes even quite realistic effects but the way you guys are overusing it, it makes everything look like bad Tilt-Shift photography where I’m playing the game in toy-town.

…why does every forgotten deity, evil genius or subterranean monster have a lair that features miles and miles of twisty tunnels/corridors/tombs full of traps and thugs to get to the area for the final encounter but the way back to the surface from that area is just down a short passage round the back?

…your up/down does not match my up/down. Get with the 90s and offer an invert-Y option for your game.

…no, foot-high impassable hedges blocking off the edge of maps are no less annoying or acceptable than the invisible walls they are meant to replace. If my character is supposed to have the physical skills of a circus acrobat during the rest of the game, such silly obstacles look all the more ridiculous. Worst still are foot-high impassable obstacles that the player has to run around. All characters who can’t clamber up tiny ledges, needing to use ramps, steps or excessively circuitous routes should be shot.

…I know you’re really pleased with all the shader effects you’ve crammed into the game but please, calm down. Not everything needs to look like it’s made of wet vinyl.

…unless your game is specifically all about stealth, please don’t tack an unskippable stealth section on to your third-person shoot-em-up. Likewise, if it isn’t a platform game, don’t force players to wrestle with your shoddy controls and unhelpful camera angles trying to pull off feats that’d make bloody Mario jealous.

…a pitch-black gaming environment isn’t scary. Spawning enemies right behind the player isn’t scary. Repeating the same tired shock tactics for an entire game isn’t scary. They’re all just lazy. Please try a little bit harder.

…if you’re going to cut costs employing drama school drop-outs for the voice-overs in your cut-scenes, don’t forget a subtitles option for those of us who’ll have trouble understanding the accents they’re busy murdering.

…not every much beloved classic game series needs to be turned into a first-person shoot-em-up. Just saying.

…can you stop with the ‘we realise now that our last game in the series was absolute shite, but the next one will fix (insert your particular concerns here) and be fucking amazing!’ type of promises. I know every slack-jawed idiot out there falls for this lie every time so there’s no real reason for you to stop producing sub-par games and then whipping out this line but please, just give it a rest.

Thank you.

Gaming

Gaming Wisdom – 10 things I learnt from Dark Chronicle (PS2)

I recently came across a post that I’d written for a couple of years back for another site. Since it was pretty ageless (I was taking about a seven year old game at the time), I figured I’d repost it here for prosperity’s sake. Who knows, I might continue this as a ‘series’.


Got a little nostalgic the other day so I decided to dig out an old RPG. Settled on the outstanding Dark Chronicle (or Dark Cloud 2 for our friends across the pond) from the ever-reliable Level-5. Playing it through, I considered the number of times games can bestow wisdom – little life lessons that surely must be as applicable in the real world as they are while you’re tramping around a randomly generated dungeon driving a hulking robot built from a telescope, a milk can and a chimney.

So here are 10 things I learnt from Dark Chronicle (PS2)

Dark Chronicle

  1. The pen may be mightier than the sword but a well synthesised wrench can hand you your ass on a platter.
  2. Strange unattended chests should be opened from behind in case they have an urge to bite you.
  3. Whether you choose yellow or pink, gift-bearing clowns will always screw you over.
  4. Wandering around a city taking photographs of everything and everyone will not get you locked up for suspected terrorism but can in fact lead to the greatest discoveries of our time.
  5. Most of the temporal anomalies featured Star Trek TNG could have been repaired with a golf club or at a pinch, a handy stick.
  6. Fish love bananas and carrots – a cruel joke indeed considering their lacklustre horticultural skills.
  7. You can leave an old lady alone on a train for several months with no negative side-effects …or disturbing odours.
  8. When faced with overwhelming trouser-browning danger, the best course of action is often to whip out your Kodak.
  9. The fossilised remains of a loaf of bread found in volcanic rock will be both still edible and nutritious.
  10. The fate of the world can rest on how you place your Homebase garden furniture.

There’s nuggets of knowledge to be had from gaming so get out there and apply what you learn at the foot of your favoured electronic shrine to your everyday life. How could you possibly go wrong?

GamingRant

BioShock 2… meh?

BioShock 2 logoYou know I’m all up for Steam bargains right? If you don’t mind being a year or so behind the curve of newly released “triple A” games and prefer to pay under £5 for titles that were £39.99 RRP originally, then Steam is a godsend. Yup, I’m a cheap, cheap bastard. A few weeks ago, I took advantage of such a bargain and purchased BioShock 2 for the low, low price of £3.49 – a great opportunity to enjoy the much-anticipated sequel to the 2007 blockbuster, for pretty much peanuts.

So that’s what I’m going to talk about here – what I thought of BioShock 2. I doubt it’s going to matter or be that interesting to many people considering it’s a year old game but what the hey, I’m going to do it anyway. Just on the off-chance someone out there hasn’t played it and still might, I should probably warn you now, there is very likely going to be…

SPOILERS!

There. You were told. Anyhoo, to business.

For £3.49, you can’t really complain too much. I played the game to conclusion and according to Steam, got a good 14 hours worth of entertainment out of it for my pennies. I admit, I did take my time, creeping through the dingy structures, pausing at every sudden clatter of noise and staring like a dope at each period-piece poster that adorned the walls. I spent so long dawdling that the game regularly thought I was lost and helpfully informed me how I could get back to the serious business of blowing chunks out of splicers. I was having none of it. Part of the charm of the original BioShock was how rich the atmosphere was. Exploration is a big part of my enjoyment of games where the environment is so wonderfully detailed. For a let’s-get-this-done ‘serious gamer’, I’d expect a much shorter play through than 14 hours. No matter, it was certainly value for money.

Having also enjoyed the original title, I was looking forward to having more of the BioShock world fleshed out. I didn’t go ga-ga over its first outing as much as some of the really rabid fans as I find tying a so-so FPS with a somewhat watered-down RPG (also known as Mass Effect syndrome) to be a let-down coming from Irrational Games. Still, it was very polished and provided an interesting narrative, which made up for a lot.

BioShock 2, developed by another 2K Games studio tends to stand on the shoulders of the first game, not really bringing much new to the party. Another protagonist is led by the nose through the ruined utopia by a group of people who probably don’t have your best interests at heart. A lot of shooting, a lot of skill-set upgrading and a lot of black/white choices masquerading as a fleshed-out morality system.

So this time round you’re a Big Daddy (nope, can’t think of a legitimate way to work Shirley Crabtree into the sentence) with a mission to re-unite with your Little Sister. There’s a little fluff and manoeuvre in the story but that’s the main thrust of it. You being a hulking monstrosity doesn’t really affect the gameplay that much – you have their customary drill for melee (never bothered using it), can now travel underwater (thoroughly underused and didn’t bring anything interesting to the table anyway) and people generally react badly to you (compared to the legions of splicers who wanted to invite you over for tea and crumpets from the first game). It’s basically business as usual down in the depths in Rapture.

There was one thing that really got my goat about this outing that I don’t recall being such a blatant abscess in the first game and that’s the developer’s reliance on a gameplay mechanic I call Reward Punishment. It’s something that tends to rear its ugly head in lazily designed FPS titles such as the Doom series. See that health/ammo/power-up down the corridor? Go pick it up. Go on, you know you want to. Go it? HAH! Tricked you! Now a platoon of space zombies have spawned down the corridor behind you, pretty much negating the point of any health or ammo you’ve just gained. In small (i.e. rare) doses, it’s a minor annoyance and a surprise. On the other hand, when it happens constantly, it becomes tiresomely predictable and just smacks of amateurish game design.

A large problem for BioShock 2 that is really no fault of its own is that the shine has gone. We’ve been to Rapture. It was a wonderful journey of new sights and experiences in the first game but now the player knows what to expect and even if they don’t realise it at the time, it colours the experience. We’ve faced the choice of how to deal with the Little Sisters and their protective companions, explored the leaky retro-themed corridors of lost splendour with its psychotic inhabitants and endured the duplicitous nature of its misguided leaders. BioShock 2 can’t reinvigorate those elements for the player so has to rely on polishing the aforementioned so-so FPS at its heart.

Ultimately, it’s… more of the same, but without the fresh-Rapture-smell of the original. Enjoyable, but lacking. If you ever see it for pennies, I heartily recommend picking it up but don’t go into it expecting quite the same wonder that you experience with BioShock. Personally, I’m rather looking forward to BioShock Infinite – the next in the series. No more Rapture and a chance to work out my vertigo issues. Since it’s supposed to be coming out sometime in 2012, I’ll probably be playing it in 2015, courtesy of another Steam sale. Go Skinflints!

Gaming

LocoRoco Yari

Way back in the mists of time (okay, somewhere around 2008-ish), I worked on a port of the popular Sony PSP game LocoRoco with Marco Mazzoli. Yes, that Mr. Mazzoli of the excellent iPhone/iPod/iPad game, Spirit. That one I keep on mentioning. You did buy it, right?

The port was for the Sony Ericsson Yari – a phone with motion sensing tech, so fairly ideal for the gameplay that LocoRoco delivered. My task on the project was a general reduction of art assets, reworking the bitmap graphics for the phone’s smaller display and reducing polygons for all the levels and scenery. Marco did an excellent job in producing an accurate recreation of the PSP gameplay but the destination hardware wouldn’t have been able to cope with the original game assets so everything needed scaling back somewhat. The levels basically lost 50% of their polygon count.

Not possessing a Yari myself has made it a little difficult for me to see the finished game in action so I’ve always had to rely on the kindness of strangers. By ‘strangers’ I mean Marco and by ‘kindness’ I mean a link on Youtube of the gameplay, uploaded by a random Yari-owner (thank you, Aivlys2010). Enjoy!

GamingRant

DLC me?

CashSo the Steam Holiday Sale ended yesterday (6pm for GMT people round here) and during the event, my heart grew three sizes. And by heart, I mean games collection. It was bargains galore and I feasted, to a budget, which is probably the best kind of feasting to be had. I picked up some Indie classics that I’ve long overlooked, some on-the-fence AAA titles that I just wasn’t prepared to blow 40-quid on when they were first released, a strategy game I didn’t even realise had been made, a couple of FPS titles in the “don’t play them alone, with the lights off during a stormy night if you value your underwear!” variety and some DLC. That’s what I want to have a wibble about today – the DLC.

It’s no secret that I’m a little wary of the DLC bandwagon. Knowing the games industry and the people involved – I’ve always felt the prospect of withholding content that would have normally been part of the regular full-game release and later packaging it as a separate ‘added value’ release at an additional cost just seemed like it’d be too tempting. More money for the same work? Ka-as-they-say-Ching! Is it already happening? Always going to be difficult to say but we know the industry isn’t above trying it on (remember Oblivion’s Horse Armour?). Of course, not all DLC has this tainted vibe. Some of it will be honest-to-goodness extra effort, above and beyond, game expanding content. Of course, we have that murky grey area of proper DLC developed concurrently of the original game, using resources that could easily have been part of the full-game but let’s just stick our fingers in our ears and ‘la-la-la-la-not-listening-la-la’ that concept for now, shall we?

I recently purchased DLC for two of the games I own, both for slightly different reasons. The first game was Grand Theft Auto 4 which I have to say (and will probably annoy some blinkered zealots by doing so), I didn’t enjoy half as much as I did the games from the earlier GTA3 series. For all it’s shine, I felt the core was spinning slightly off-kilter. It just didn’t seem right. The main problem I’d cite would be that driving felt waaaaaaay too loose, as if I was directing barges across an ice-rink. Add to that a game design/mission layout that emphasised long-distance to-ing and fro-ing (drive across two islands to a mission hub, pick up the mission, back across two islands to the mission site, usually involving more driving). They even put toll-booths on the bridges! Throw in an over-reliance on scripted chases (“So, there was no point in me weaving about like a idiot, emptying my entire ammo supply into your vehicle for the past ten minutes – you were unrealistically invulnerable until you passed some completely arbitrary location?“). I know it’s more ‘dramatic’ to have scripted missions but if I have acquired the tools and the skill to complete the mission early, let me. It is a sandbox game, after all, FFS.

Anyway, I purchased ‘The Lost and Damned‘ and ‘The Ballad of Gay Tony‘ as every review I’d seen for them had emphasised how much they improved on the core game. I’ve already consumed the biker gang portion of the DLC but have yet to finish my night-clubbing escapades as Gay Tony’s bouncer/business partner. Of the two, I think I’m enjoying TBOGT more and for the same reason that blighted the main game for me – driving. But, I hear you cry, they tidied up the motorbike handling specifically due to all the ‘in-formation’ posturing you do in TLAD. Yeah, but the way I got around all that mind numbing commuter-sim business between missions in GTA4 was to taxi ride the entire game. Once I realised I didn’t have to endure that lousy snorefest aspect of the game, it was a revelation. One that TLAD stomped all over with it’s insistence that I needed to be staring at hairy biker arses for 90%  of the DLC. So TBOGT wins big time in that respect.

The other game I purchased DLC for was Borderlands, an MMO-esque FPS that I didn’t really think would be my cup of tea but turned out to be a game I thoroughly enjoyed (and would recommend). It has four pieces of DLC out and since I’d heard that ‘Mad Moxxi’s Underdome Riot‘ was a bit of a weak cash-in and people thought that ‘Claptrap’s New Robot Revolution‘ was a little ‘meh’, I decided to try out the other two – ‘The Zombie Island of Dr. Ned‘ and ‘The Secret Armory of General Knoxx‘.

One thing I’ve noticed playing both these DLC and that’s the desire of the devs to pad out the experience somewhat. There are no fast-travel points within the DLC apart from the one you come in on. In the regular game, you’d wander off to a new zone, splatter whatever needed splattering and then hit the closest fast-travel point back to town to complete your mission. Since new missions would regularly send you back to those other zones, the fast travel points were also handy for skipping ahead to where you needed to be. In the DLC, they’ve tried to artificially extend the lifetime of the content by forcing you to traverse from point A to point Z and all the dreary letters in-between. I can see why they did it but they’re not really fooling anyone and all they managed to achieve is to introduce a major annoyance that hampers my enjoyment of the DLC. It’s more apparent in TSAOGK as it features highways to drive through (again… and again).

While on one mission, the happy little Claptrap announcer informed me that new missions were available to me back at the main hub, two zones away. So finishing up, off I drove. And drove and finally reached the hub, only to be told the new missions take place all the way back in the zone I’d just come from. Desire… to… finish… DLC… ebbing.

All-in-all, DLC can be fun and we’re only going to see more and more of it appearing. We buy it. If you ever get that niggling feeling that the game you just laid a wad of cash down on was a little short just as the devs announce a plethora of upcoming DLC, we’ve no-one but ourselves to blame. And padding? That’ll probably be with us forever too. Sure, there’ll be some stand-out examples of great DLC in the future but for every downloadable self-contained hunk of pure joy, there’ll be a mountain of flimsy, light-weight fluff strung out for much longer than the content can sustain. And we’ll buy that too.

By the way – Happy 2011! Hope it kicks your 2010 in the nuts like I’m hoping it’ll do to my past year.

GamingMoviesTV

…than a duck’s arse!

SteamI just wanted to expand on a tweet I made yesterday just a little way below this post and ‘big up’ the Steam Holiday Sale (and slightly smaller but still quite large ‘big up’ Apple’s 12 Days of Christmas promo). I came to Steam a little late in the game, to be honest. I didn’t realise that there was this great little service sat quietly in the corner, offering great bargains on a fairly regular basis. Up until lately, it was merely “where my Team Fortress 2 lives” and “that thing that usually needs updating every time I boot it” (which admittedly, wasn’t that often). I knew you could buy games from it – I just didn’t know they were quite regularly cheap games! Being a tight-fisted miser at heart, Steam is now my best friend and with all the bargains this new Holiday Sale brings, it should definitely be yours too.

Like I mentioned, you could call me a bit of a Steam newbie so I wasn’t aware of last year’s blow-out sale when it was actually occurring. Only later did I hear the wonderful tales of the rampant discounts – 50%, 66%, 75% and even 90% off a huge library of titles. I made a point of keeping an eye out for it this year though. But Steam has been good to me all year round, too. They often have a sale-ette running, discounting titles both for the weekend and during the mid-week. Pretty much everything I’ve been playing this year has been from those Steam offers and has saved me a fortune compared to the prices I’d be paying from brick-and-mortar alternatives (and even online stores).

There are pros and cons. The big pro one for me is, of course, the savings. When I can buy a stack of titles for the same price as one store bought game, I’m a happy chappy. That said, it’s weird and a little unsatisfying not to have a boxed copy in your hands with all the unpacking and that new-manual-smell. Sure, no-one ever reads it and it’s usually just chucked back in the box which itself is filling your home with more clutter but it’s there all the same. Waiting for your game to arrive in the post is swapped for downloading it, and Steam keeps it up-to-date with all the latest patches should they appear. And, oh yes, the CD/DVDs. The only reason why you ever see those game boxes again – the need to constantly hunt down a game disc because it won’t run without it being in your machine. So happy to not have that arse-ache to worry about.

But getting back to the Holiday Sale – between the 20th Dec (yes, I’m late with this) and the 2nd Jan, Steam are offering huge discounts across a whole range of titles, changing the primary offers daily and selling bundles at a fraction of what you’d pay for them otherwise. Every genre is catered for and there’s even a special section for the flavour-of-the-month sub-section – Indie Games, where you can pick up bundles of bite-sized fun for next to nothing. So take a look, you’re almost guaranteed to find a game you’ve overlooked, now with a price to tempt.

12 Days of ChristmasApple’s 12 Days of Christmas is a somewhat different beast. Firstly, it’s for their iWhatever hardware and secondly, it’s free. For a 12 day period (26th Dec – 6th Jan), Apple give away a bunch of iTunes ‘stuff’ (music, videos, movies, TV shows, apps) you can download for absolutely nothing. All you need to do is pop along to the appstore and download the free 12 Days of Christmas app. If that doesn’t appeal, you can even just sign up for email alerts. You’re not guaranteed find everything offered quite to your tastes but hopefully there’s at least one gem in the rough to make it worth it. And it’s free so stop whining ;)

Here’s a run down of what they offered last year just so you can get some perspective.

  • Day 1 – Music: Snow Patrol ‘An Olive Grove Facing The Sea (2009 Version).
  • Day 2 – TV Show: Alan Partridge ‘Knowing Me, Knowing Yule’.
  • Day 3 – Game: ‘Trivial Pursuit’.
  • Day 4 – Video: JLS ‘Everybody In Love’.
  • Day 5 – Video: Robbie Williams ‘Morning Sun’.
  • Day 6 – Film: ‘Lesbian Vampire Killers’.
  • Day 7 – TV Show: ‘Outnumbered’.
  • Day 8 – Game: ‘Labyrinth’.
  • Day 9 – Video: Leona Lewis ‘Happy’.
  • Day 10 – Film: ‘Peter and the Wolf’.
  • Day 11 – Game: ‘Let’s Golf!’.
  • Day 12 – Video: Foo Fighters ‘Wheels’.

So if you see anything up there that appeals, maybe it’s worth checking out this year’s promotion for similar ‘goodies’.

GamingMMO

Brewfest Pets

WolpertingerThe World of Warcraft world event, Brewfest started earlier this week and if you’re there for the pets or just the achievements, you’re probably already busy collecting Brewfest Prize Tokens. Good show! You’ll need them. This post is about the two vanity pets you can pick up from this event, in very short order – the Wolpertinger and the Pint-Sized Pink Pachyderm. They’re so easy to get, you’ll probably be able to take them both home with you from just one day of the Brewfest event (in you’re looking for it, NPCs around the cities will point you in the right direction but it’s outside Ironforge for the Alliance and outside Orgrimmar for those heathens, the Horde).

One point of note if you’re keen to show off these two lovely pets – they’re only visible to others if they’re in an ‘alcoholically-enhanced’ state (completely smashed, that is) or they’re in your group. Well, this is Brewfest.

The Wolpertinger, the horned, razor-toothed, be-winged hare is available through a simple quest – Catch the Wild Wolpertinger! (Horde version), where you attempt to catch five Wolpertingers with the provided net. Of course, you need to be thoroughly blitzed to see them (or a big wuss wearing googles, that is). Hand in the stunned Wolpertingers and you receive a tankard for your troubles. Invisible pet ahoy!

Pint-Sized Pink PachydermThe second pet – the Pint-Sized Pink Pachyderm is a little more involved to obtain as it requires you to collect 100 Brewfest Prize Tokens and purchase it from either Belbi Quikswitch (Alliance) or Blix Fixwidget (Horde). There are a number of ways to earn tokens. The one-off quests such as using the racing ram to collect three barrels gets you a handful, as does travelling Azeroth gunning down Pink Elekks or throwing steins at a ‘robot’. Once those are polished off, the dailies should help too (more racing ram fun around the city or stopping one of the the regular Dark Iron dwarf attacks). People often overlook the ‘non-quest’ ram-racing you can do back at the ram racing master. Ask him about doing more deliveries and he’ll give you another ram. Each delivery you make nets you another 2 tokens. If you make good use of the apple barrels, you’ll never need to let off top-speed and should earn a fair bundle of tokens from the task. Apparently, this ‘non-quest’ is on an eighteen hour cool-down so grab it every time you go back for your dailies.

Of the two, I think I prefer the Wolpertinger. As cute as the baby Elekk is, I’ve already got a Peanut from the Children’s Week event some I’m good on that front. Right, now to start saving up for the Brewfest outfit, get smashed and start dancing in Dalaran.

GamingMMO

The Green Proto-Drake is mine!

I spoke last year about the other rewards you could obtain from the Mysterious Egg / Cracked Egg item purchased when you reached Revered reputation with the Oracles from Geen, the gorloc Quartermaster but like I said, I hadn’t managed to claim the Reins of the Green Proto-Drake, a rather nice (280% speed) flying mount. Well, six months ago, that all changed.

Of course, I’d been obsessively smashing open those eggs ever since I first posted back in February last year (and doing a wonderful Auction House trade in Tickbird Hatchlings, White Tickbird Hatchlings, Cobra Hatchings and Proto-Drake Whelps). Then work issues got all-up-in- my-face and I had to take a break from WoW. After a lengthy absence, I came back to my old characters, rooted around in their banks and sure enough, one of them had a Cracked Egg that had run it’s course after I quit. What did I find when I popped it open?

Green Proto-DrakeAs the vaguely un-hip kids still insist on saying… Boo-ya!

I know these things are probably decided when you open the egg but it’s funny instead to think of this beastie crammed in a tiny egg, hidden away in a darkened bank vault for months on end. Well, now he’s free and happily flapping those huge scaly wings carrying my sorry butt from A-to-B (and back to A again when I forget what I was going to B for when I reach it).

As you can see in the screenshot, my character is transformed by the new disguise on the block, the Gnomeregan Pride reward, a quest item you receive from completing the Words for Delivery quest as part of the ‘Operation Gnomeregan’ Cataclysm pre-amble. For 30 minutes, you get to look like Gnomeregan Infantry. Shame it has a 4hr cool-down though. The only other rewards from the ‘Operation Gnomeregan’ quest line (apart from cash/exp) are a nice looking cloak (the Gnomeregan Drape) and a Feat of Strength achievement called, appropriately enough, ‘Operation: Gnomeregan‘.

Obviously, that’s for the Alliance. The Horde scum get to recapture the Echo Isles, earning the Darkspear Pride (which transforms you into a Darkspear Warrior for 30mins on a 4hr cool-down), a Darkspear Shroud and the ‘Zalazane’s Fall‘ Feat of Strength.

Hopefully, Cataclysm will bring forth a whole slew of new mounts and vanity pets to collect and sure enough, if things don’t get too hectic with work, I’ll try posting about how and where to get hold of them. See you there.

Gaming

Spirit v1.1 update

Spirit for iPhoneA little while back I posted about Spirit, a new game for the iPhone and iPod Touch created by Marco Mazzoli and you all rushed out (well, tapped your way to the Appstore) and bought it. Right? You did, right? It’s still only $0.99/£0.59p, a bargain for such a great game. Of course you did – you’d need to be some kind of freakishly drab ne’er-do-well, tighter than a duck’s chuff whose mere existence is a blight on all creation not to have snapped such a slick and entertaining game up at that price.

And now you have even fewer reasons to hold off purchasing this top title as just the other week Marco released version v1.1 of Spirit, introducing the much anticipated OpenFeint integration, adding a new ‘Extreme’ difficulty mode, tweaking gameplay and smoothing out some kinks under the hood.

The OpenFeint feature adds online leaderboards meaning, if you’re like me, you can now quantify how horrifically bad at the game you truly are. If however you’re vaguely competent, you’ll enjoy measuring up against all your friends (you did get your friends to buy the game too, right?) and rubbing their faces in your sheer excellence.

The Extreme difficulty mode kicks off right from 1-1 with a full board of busy enemies who appear to have been hitting the Red Bull all night. Everything is quicker and more aggressive and again, if you’re like me, your ass will get handed to you in very short order. But, if you like a challenge and want to prove your legendary gaming prowess, getting to the top of the Extreme leaderboard would certainly go some way towards doing so.

The update is of course free so everyone smart enough to have snapped the game up already can enjoy these new features simply by visiting the Appstore again. Everyone else, buy the game. Now!

Gaming

Spirit for iPhone and iPod Touch

A few days ago a friend of mine, Marco Mazzoli, released his first iPhone/iPod Touch game called ‘Spirit‘.

It really is a great game, one which I thoroughly recommend and I’m not just saying that because Marco will find out where I live, and beat me to death with a sock full of batteries while I sleep if I don’t… is a friend but because it looks great, it’s very slick and the gameplay is incredibly more-ish.

Previously, you’d have to go along to the iTune Store page and stare vacantly at the screenshots presented there, trying to imagine what those lovely images would look like if only they moved… as if by magic! Well, not any more as Marco has put together a video of the gameplay and made it available on YouTube.

Now, in theory, I should be able to embed it on this post…

Phew!

So, as you can see, an excellent game and definitely one you should rush off and purchase right now! Especially since it’s still available for the low, low price of  $0.99 / £0.59!

GamingMMO

Stinker, looking for love

StinkerAlthough the Valentine’s day inspired ‘Love is in the Air‘ world event in World of Warcraft may be a distant memory and even the crying on the forums about the random nature of the Be Mine meta achievement has died down, there is still one critter out there desperately trying to ‘get his groove on’… and failing.

I am of course talking about the mighty Stinker. Now, I’ve already managed to obtain this pet (as detailed here) but was quite amused to find the bods at Blizzard have given this critter a little extra oomph in the personality department. Quite clearly inspired by the legendary skunk philanderer Pepé Le Pew, it seems our little Stinker has a thing for the ladies. And by ‘ladies’, I mean cats. Specifically, the Bombay Cat and the Black Tabby Cat.

Whenever Stinker spots either of these felines, he falls instantly in love, chasing his prey around the area until he is finally scorned and his heart breaks. All together now… awwwww.

Don’t worry though, old Stinker has the memory of a goldfish and will again be pursuing the unobtainable within seconds.

GamingMMO

The Proto-Drake Whelp is mine!

Proto-Drake WhelpOkay, okay, I promise not to announce every single thing I acquire in World of Warcraft like this but this particular vanity pet has me more than a little pleased for the moment. Partly because it completes the ‘set’ and partly because it’s one of those long slog kind of rewards to get. Let me explain (and show you how to get your hands on the flying bundle of fun to the left)…

The Proto-Drake Whelp comes from the Cracked Egg, which comes from owning a Mysterious Egg for the alloted 7 days – after which, it transforms and the roulette of what you get can begin. The Mysterious Egg can be bought from Geen, the Oracles Quartermaster once you have Revered reputation with them (and 3 gold to spare). You’ll find this race of Gorlocs in their village at Rainspeaker Canopy, in Sholazar Basin, Northrend. Yep, you’ll need to be tootling around in the Wrath of the Lich King expansion for this reward.

Now, building reputation with these beasties requires you to have finished the Oracles quest line, ending with ‘A Hero’s Burden‘. This quest has you taking down an elite mob, Artruis the Heartless (so maybe bring friends) but during the fight, you’ll be attacked by a Gorloc and a Wolvar (the Frenzyhart Tribe being the other warring faction in the Basin – by this point you’ll have met them already). Who you kill decides which faction’s daily quests you can take. If you’re going for the Oracles rewards, you’ll want to beat the puppy to a pulp. Complete the quest chain and you’ll be honoured with the Oracles but hated by the Frenzyhearts. Meh. Never liked those slave-driving morons much anyway.

Right, now just do the daily quests in the Basin to earn that Revered standing and you can purchase a Mysterious Egg. Stick it in the bank for a week and forget about it. When you come back, crack that sucker open and then cry because, chances are, you’ll just get some Aged Yolk for all your effort. Don’t worry, you can buy another egg but that means another seven days. Yay!

If you happen to get lucky, you’ll receive one of four possible vanity pets. In order of how common they apparently are, you could get either a Tickbird Hatchling, a White Tickbird Hatchling, a Cobra Hatching or our friend up there, the Proto-Drake Whelp. If you’re really, really lucky (2% drop rate according to Wowhead), you could wind up with the Reins of the Green Proto-Drake, a flying mount!

No. I haven’t got that yet. *mutter* *grumble* Note – you can get the same pet even if you’ve already learnt that one. Great for flogging on the auction house, not so great if you’re impatient for some other reward.

So there you have it. How to get your very own Proto-Drake Whelp. It’s not a hard process and not particularly expensive either, just time consuming. Yes, I’ll probably be swimming in Aged Yolks before I ever get the flying mount but I’ve got my mind set on it.

Oh, and if you do get everything and become Exalted with the Oracles, don’t forget to switch back to the Frenzyheart Tribe faction, complete their daily quests and become Exalted with them so that you can earn the Mercenary of Sholazar achievement!

GamingMMO

Meet Stinker!

StinkerYou probably already sussed from my first post talking about the new Achievements feature Blizzard added prior to the launch of the last expansion ‘Wrath Of The Lich King’, that I had my eye on the vanity pet collection achievements. Giving them their own tab and taking them out of your backpacks and bank slots, thereby ridding you of the space requirement certainly allowed even the most ardent pack-rat to enjoy the thrill of being followed around everywhere in game by a variety of pets.

So ever since that day, I’ve kept an eye out for new vanity pets. An auction purchase here, a quick quest or two there and a few trips to previously overlooked vendors, slowly adding to my collection until Sunday night when I hit the magic number – 50 and gained the achievement ‘Shop Smart, Shop Pet…Smart‘. Moments later, a letter from Breanni, the NPC pet-store owner in Dalaran, arrived commending me on my pet care and asking me to look after… Stinker, the vanity pet skunk.

So here I am with my collection of 51 vanity pets and of course I felt the urge to brag share the news of my accomplishment. It’s not such a tough feat all told – especially considering there are apparently over a hundred pets in game. But I’m still pleased. In fact, I thought I’d share with you my favourite ten pets… listed after the ‘jump’.

Click to continue…

Gaming

One more Persona 4 review

Persona 4 crewOkay, so in my last post about Persona 4, I said I probably wouldn’t be making any further updates regarding how well the game was doing critically. After a while, there’s only so many different ways you can say “It’s a great game so buy it you fools!” but then along comes Gametrailers.com, one of my favourite sites (it’s in my sidebar links, didn’t you notice?) and did one of their video reviews.

I have to say, their reviews are pretty much the only kind I bother with these days for checking out new games. While most magazine & website reviews out there are reasonably passable, Gametrailers.com reviews are concise, give you the basics and don’t need to do a half-arsed job of describing the visuals, audio or gameplay mechanics – it’s all up there on the screen for you to see. In an age where some piss poor websites encourage their self-obsessed writers to disappear up their own backsides, where they spend most of the review trying out second rate comedy routines wrapped in third rate flowery prose, I find game reviews that actually focus on the game to be surprisingly refreshing.

The games gets a solid 9.3 out of 10 from Gametrailers, and with this one more than any of the reviews I’ve linked to before, if you don’t want anything spoiled, I’d probably avoid checking this one out. As lovely as viewing clips from the game is during the review, it does tend to reveal a few scenes & settings that you might want to discover yourself. You were warned.

Gaming

Even more Persona 4 reviews

Persona 4: IgorAlong with the reviews mentioned in my other post, a few more have surfaced just prior to the US release of Persona 4 this week.

Given the number of people visiting the site looking for information, it’s clear that quite a few of you will soon be neck deep in a murder mystery and busy molesting TV sets in a picturesque Japanese countryside. While you’re enjoying yourself, please spare a thought for us unlucky European bastards who have anything up to half a year to wait. Hey! Stop laughing!

Since the reviews are all picking up on the same points and have a general theme of appreciation, rather than comment on them individually, here is a list of the new reviews and their scores…

As you can see, this new series of review scores closely match the ones posted last time. Certainly encouraging for anyone with the game on pre-order or considering popping into their local ‘house of games’ to purchase Persona 4. If you were previously on the fence, get the hell off and get the game bought. Tsch!

Another related tidbit is this article from Siliconera, expanding their series of previews of the game with a look at the dungeoneering aspects. As with other previews, if you want to experience the tweaks to the game fresh, avoid but if you’re nosey like me (and you’re looking forwards to months of waiting for a European release), have at it.

Speaking of which, Square Enix have confirmed that they’ll be releasing Persona 4 in Europe next year with a slightly firmer ‘Spring 2009′ (so any time between late March and late June) in their December newsletter.

I think this will be the last Persona 4 review update. They all seem to be of a single mind (the game is great!) and there should be enough nuance in the eight to ten reviews I’ve linked over the last few weeks to help you decide if the game is for you.

Simply put, it is.

GamingMMO

Step away from the Mechanostrider, lady!

Like a drunken adult trying to ride a child’s playground ‘springy’, I bring you this screenshot of my World of Warcraft character in full Frost Vrykul disguise sat on his (yes, the disguise changes your sex if you’re a fella) swift, green mechanostrider. Riding on mounts that are clearly waaaaay too small for you is one of the delights that await you in the new expansion, Wrath of the Lich King. The mount considered too tiny for anything but a Gnome or a Dwarf to ride is apparently strong enough to support the weight of a hulking, frozen warrior in full battle armour. It’s Gnome technology at it’s finest!
Frost Vrykul on a Swift Green Mechanostrider
You might be wondering, since WotLK came out almost a month ago, why beyond showing you this hilarious scene (seriously, my eyes were watering after seeing this giant zipping around on a tiny mechanostrider… but, hey, that’s just me) I’ve been strangely quiet on the expansion-related article front. The fact is, I’ve been playing WotLK during pretty much any free time I can muster. Work has been torture. Not the regular torture that it usually is but a special kind of torture you’d only wish upon your most successful friends.

Wrath of the Lich King is great fun. I’ve really been enjoying it. Of course, people are devouring the new content at a lightning speed and if that’s your thing, go at it. For everyone else, I’d recommend taking things at your own pace. Enjoy the sights, take in the lore and for God’s sake, read the damn quest instructions, you morons! Sorry… sorry. One of the returning plagues from the launch of The Burning Crusade (heck, even the start of World of Warcraft itself) is the dumbasses who think yelling out to everyone else in the area to give them a point-by-point breakdown of every step a quest entails is somehow quicker than simply reading four or so lines of text.

Still, before long you find yourself in the next area and well away from those knuckle-dragging bozos. People seem to be handling the change of scenery in WotLK a lot better than TBC and feel quite at home in the Dun Morogh-esque snowy landscapes it provides. The gap between end-game TBC player items and WotLK new greens seems to be less drastic than the first expansion, quietening some of the masses this time round though there are murmurs that Blizzard might have gone too far in the opposite direction – that people rarely find the quest rewards a worthwhile upgrade to anything they already had. What can I say – you can’t please everyone.

New game mechanics in the form of vehicles have been the occasional questing highlight while playing through the expansion and a new slew of recipes are sure to keep me and my alts busy (and financially secure) for a long time to come. I can’t say I’m too enthralled with the new Death Knight class. Some people are having a whale of a time, to be sure (and others are crying that they’re too over-powered), but for me the late 50s and very early 60s are a real drag for my alts so having a class dropped right at the foot of that particular mountain just doesn’t inspire. Maybe a month or two down the road I’ll have an itch for something different but in what roughly amounts to three levels of DK starter quests, I can’t muster the energy to put aside my main and embrace the traitorous DK lifestyle.

So WotLK is lovely and I’m looking forward to getting as much blood from this particular stone as I can, as is MMORPG tradition but looking ahead, I really think Blizzard have to step up their game and try to adhere to their statement of providing something close to one expansion a year. Two years is too long to wait, if you ask me. I have to wonder if the majority of WoW’s playerbase would wait another two years for the next one.

And of course, I can’t end an article mentioning drunken adults on a playground springy without linking to this webcomic from Cascade Failure.