Posts Tagged ‘borderlands’

GamingRant

Retro-prep?

Sniper Elite V2If you watch any of my Let’s Play Badly videos from my YouTube channel (erm, probably not the Minecraft ones so much – I’m talking about the Borderlands and Just Cause 2 videos), you’re probably aware than I’m a little keen on games that feature sniper based combat. I do enjoy popping the old heads from a safe vantage point, yes siree!

So when Sniper Elite V2 came up on sale for cheap, I thought I’d snap it up and check it out. I’d never bothered with the original game and it is a Rebellion game so I wasn’t really expecting great things. But as with most games I pick up for pennies, I figure if it manages to keep me distracted for a few afternoons, it’s a fair exchange.

So I gave it a bash yesterday. I only played the first level – which is basically a tutorial – before I had to come away and think about what the game was trying to teach me.

It all started well enough. The grumbly voiced actor told me that the Nazi Army were still the bad guys and how the game centres around V-2 rocket shenanigans. Then I was on a mission to assassinate a defecting General. Creeping through the ruined city, I was encouraged to string a trip mine across a doorway (to protect my rear, and help with my escape, apparently) then booby-trap a recent kill with a landmine. Use this cover, hop over that gate, clamber under this debris – all the regular tutorial checklist items such a game would be expected to tick off.

Then it was onto the main event and I held my breath, pulled the trigger and watched a lump of metal shear through the air until it found its grisly x-rayed target, the General’s skull. All good fun so far. Of course, the ‘S’ hit the ‘F’ and I had to leg it. Aware of my presence, the soldiers fell foul of my landmine but before I could crawl back along my previous route, a tank burst through the wall, blocking the way. Another path was found and my trip mine had done its job. I probably wasn’t as stealthy as I could have been and a lot more skulls began to sport ventilation where previously there was none. Eventually, I hopped one final wall and the mission ended. Here’s your score, well done.

But the thing that stuck with me was my preparation. How I’d dotted mines from my limited arsenal in the hopes that they’d bear fruit and make my life as a sniper elite that much easier. But when the game features scripted events and clearly isn’t averse to throwing me down alternate routes, how am I supposed to know when placing anything isn’t going to be just a waste of time (and vital resources)? It seemed to me that the only way to make sure that I got the most out of my kit was to memorise the mission and use that knowledge to replay it.

I realise that in real-life situations change and the best laid plans can go out the window but this is a game. The very first mission out the door basically tells you both that a) preparation is important and b) your preparation could become completely irrelevant due to a level designer’s decision to script an ‘exciting’ set-piece to spice the mission up. Is it a conflicting design flaw in the game? Are developers under pressure to include modern scripted ‘events’ (all the cool kids/shooters are doing them, you should too!)?

It hasn’t completely put me off playing the game but it will make me more wary/blasé regarding preparation. If it’s merely a case of guessing when the game is/isn’t going to render it all irrelevant, why bother putting it down? There’s no skill involved and I won’t learn through experience in-game how to maximise the effectiveness of my tools. So is the only time I can ensure my traps are useful is when I fail a mission and armed with foresight, can prepare retroactively?

Gaming

Strange customs

Back when I was still creating content for my YouTube Channel, I was always wondering how to add Customised Thumbnails to my videos. Seemed like every other channel and their dog was already using them so why couldn’t I? If you’ve seen my site recently (maybe on a post like this one), you’ll have noticed something has changed…

Normally, when you upload a video to the service, it only gives you the option to pick from three specific frames of your video that YouTube chooses. I believe they’re picked from the beginning, middle and end of the clip but unless you’re fanatically timing your videos and calculating which frames you need to alter, you’re just going to get a random image. Sometimes you luck out and one of the three perfectly represents the whole video with a great image. Most of the time, it’s a set of blurry, random, meaningless images that could be anything if you squint.

I’d looked into Customised Thumbnails before and the dreaded phrase ‘Monetisation’ came up. The information YouTube supplies isn’t precisely clear and led me to believe that the only way they’d allow me to add custom images was if I loaded all/some of my videos with dreaded adverts. Obviously, I wasn’t a fan of that plan given that a) I have a hard enough time getting people to watch my videos in the first place and b) my content, being solely videogame based, isn’t really mine to make money from. I thought that excluded me, completely.

Well, just recently, I got annoyed and went on a bit of a Google rampage to try to track down some snippets of stories and comments to find out what the real deal was. Turns out I could have Customised Thumbnails on if I wanted. Yes, I did need to go to my Channel Settings -> Features and turn on/agree to Monetisation. The thing is, after that, you don’t need to actually monetise any of your videos. I think YouTube automatically turned it on for one of my videos – my Clipper Ship, probably because it had the most views. Easily solved, go to your Video Manager -> Uploads and turn it off (either individually, or if unlike me, your channel is super popular and multiples are monetised, just select all and remove).

So now I have the ability to add Custom Thumbnails to my YouTube videos and it wasn’t the arse-ache I was expecting. As you can see above, I’m already in the process of adding them! The Let’s Play Badly series (Borderlands, Just Cause 2 and Minecraft) aren’t too bad but a couple of my regular Minecraft builds are gone to the sands of time (okay, okay, a petty server owner) so getting source images for the thumbnail just isn’t possible. Those are going to have to look a bit generic. But they’ll get added and now when my videos thumbnails come up, or when they’re embedded in the site, you’ll get a proper front image instead of a some random frame. Cool!

All I need to do now is to start producing new videos… uh, yeah…

Gaming

Video vault

Back when I took a break from playing Minecraft, I also took a break from making YouTube videos (man, Borderlands 2 and Torchlight 2 have a lot to answer for!). Each time I created a video for my YouTube channel, I’d follow it up with a post here but when I stopped, I still had a few videos that I hadn’t shown. So, in a hopeful prelude to starting up again, here are the three videos than never got posted.

The first video comes from my Let’s Play Badly series on Just Cause 2. If you remember (long-time imaginary visitor), I play Rico Rodriguez, Agency operative, under cover as a mercenary for hire doing odd jobs (the type that requires mayhem, killing, explosions and more killing rather than fixing the guttering or mowing the lawn) for various criminal gangs.

This mission for Bolo Santosi has you infiltrating a military supply depot. It’s another one of those escort missions where you need to watch the back of a tech-head as you lead him to the centre of a base. Unfortunately, I should have watched out for rocket launchers instead.

The next two videos come from my Let’s Play Badly Minecraft series. This series details my adventures in a single player Minecraft survival map, adopting a cave and turning it into a fort. The earlier videos show the transformation of the exterior of the mountain hill I laid claim to but these two are focussed on the interior.

In the first of the two, I decide to finally sort out a proper storage solution instead of simply adding an increasing number of chests to the main room of the base.

The second Minecraft video shows me transforming a previously unused section of the base from a grotty tower interior into a glorious (but still relatively grotty) tower interior containing an Enchantment Table. Mucho wasting 30 levels of exp on useless enchantments abound!

And there you go. I really do hope that I can start producing videos again. I enjoy putting them together even if I don’t manage to elicit any likes/follows/etc. (though I did manage to piss off some numpty on a forum who convinced a couple of his numpty friends to go through my videos randomly ‘disliking’ most of my vids – yay?).

More Let’s Play Badly videos from Just Cause 2 and Minecraft should be on the cards and like I mentioned before, I want to do a walkaround of my Minecraft builds from the new multi-player server I’m on. LPBs of Borderlands might be a little odd after playing so much Borderlands 2 but I wouldn’t rule it out. I was even considering doing a series based on my Steam Stack of Shame, checking out games that I own but I’ve simply never got round to playing before. We shall see!

Gaming

Bordergasm!

Borderlands 2 LogoBorderlands 2 is out this week! This week! Thhiiiiiiissss Weeeeek! Depending on how good/crappy your luck is, it’ll be out midnight tonight… or on the 20th… or, if there’s some spectacularly idiotic dumbass in the release pipeline deciding when games hit the shelves in your country, you’ll have to wait until the 21st. I’ve got to wait. Damn you, dumbass!

In a bizarre case of backwards planning, that other great loot-em-up, Torchlight 2 is also out this week. Two great games in one week? Bet all those game droughts earlier in the year you spent playing Solitaire totally felt worth it now, eh? Oh well, never mind, Borderlands 2 and Torchlight 2 are out this week! Woo-hoo!

Anyhooooo, I’ve got another three videos from my original flavour Borderlands Let’s Play Badly series to show you.

In the first video, we’ve sorted out the Catch-a-Ride and gotten access to our very own death-on-wheels (okay, so the ‘death’ in question is very often mine but that’s just splitting hairs). No more traipsing around on foot like an idiot for me… except for all those times we visit new ‘dungeon’ areas, which makes up for like, 99% of the game. Still, turbo boost!

Those bandits get to experience the nuances of high-speed vehicular impacts when we go looking for a mine key and repair some wind turbines. I have to say – hitting a bandit with the front end of an Outrunner is a lot easier than hitting them with a bullet. Pretty much every kill is a headshot! And a legshot… and a chestshot… oh, let’s not forget the giblets…

Finally, we charge into Headstone Mine to show the leader of the bandits, Sledge, who is boss! Turns out it’s him. But after repeated attempts, we manage to scrape by with a cheap victory and escape from the Arid Badlands once and for all. Okay, we’ll probably be back – Dr. Zed can’t seem to get anything done without me!

Gaming

Five Cause meal

My Let’s Play Badly series for Just Cause 2 is still going great guns having accrued another four videos since my last post.

Destroying vehicles, and structures alike, nothing can stop Rico’s righteous rampage through the jungles of Panau – well, nothing except those pesky soldiers with their “Oh, look at me! I’m so clever! Nyah, nyah, nyah!” rocket launchers, all smug and stuff! They suck!

Ahem.

So, if you want to check out the latest installments, you can either have a neb at my YouTube channel (where you’ll find all my Let’s Play Badly series, for Just Cause 2, Borderlands and Minecraft) or you can simply click the link below to expand this post and view them all embedded, like.

Read the rest of this entry »

Gaming

Beatings in Borderlands

Borderlands ClaptrapSo Steam was doing the whole ‘pimping Borderlands 2 pre-order’ bit last weekend, by having the original Borderlands available free to play for the weekend (and at the knock-down price of a fiver for the DLC-filled GOTY edition if they managed to hook you). It kind of reminded me how much incredible fun Borderlands was to play and well, you know, that set me off and I went and created some Let’s Play Badly videos for it.

I’m not giving up on my Just Cause 2 series, I’m merely spreading my mindless violence and explosive mayhem even further.

So far, I have five videos done and have managed to die quite a few times – mostly by thinking I was ‘all that and a side of fries‘ while up against a couple of bosses. Turns out, I’m not even a soggy, cold chip, never mind ‘all that‘. If you’d like to have a look at these videos, you can either pop along to my YouTube channel or just click below for the extended post with all embedded fun and bonus wittterings.

Read the rest of this entry »

GamingRant

DLC me?

CashSo the Steam Holiday Sale ended yesterday (6pm for GMT people round here) and during the event, my heart grew three sizes. And by heart, I mean games collection. It was bargains galore and I feasted, to a budget, which is probably the best kind of feasting to be had. I picked up some Indie classics that I’ve long overlooked, some on-the-fence AAA titles that I just wasn’t prepared to blow 40-quid on when they were first released, a strategy game I didn’t even realise had been made, a couple of FPS titles in the “don’t play them alone, with the lights off during a stormy night if you value your underwear!” variety and some DLC. That’s what I want to have a wibble about today – the DLC.

It’s no secret that I’m a little wary of the DLC bandwagon. Knowing the games industry and the people involved – I’ve always felt the prospect of withholding content that would have normally been part of the regular full-game release and later packaging it as a separate ‘added value’ release at an additional cost just seemed like it’d be too tempting. More money for the same work? Ka-as-they-say-Ching! Is it already happening? Always going to be difficult to say but we know the industry isn’t above trying it on (remember Oblivion’s Horse Armour?). Of course, not all DLC has this tainted vibe. Some of it will be honest-to-goodness extra effort, above and beyond, game expanding content. Of course, we have that murky grey area of proper DLC developed concurrently of the original game, using resources that could easily have been part of the full-game but let’s just stick our fingers in our ears and ‘la-la-la-la-not-listening-la-la’ that concept for now, shall we?

I recently purchased DLC for two of the games I own, both for slightly different reasons. The first game was Grand Theft Auto 4 which I have to say (and will probably annoy some blinkered zealots by doing so), I didn’t enjoy half as much as I did the games from the earlier GTA3 series. For all it’s shine, I felt the core was spinning slightly off-kilter. It just didn’t seem right. The main problem I’d cite would be that driving felt waaaaaaay too loose, as if I was directing barges across an ice-rink. Add to that a game design/mission layout that emphasised long-distance to-ing and fro-ing (drive across two islands to a mission hub, pick up the mission, back across two islands to the mission site, usually involving more driving). They even put toll-booths on the bridges! Throw in an over-reliance on scripted chases (“So, there was no point in me weaving about like a idiot, emptying my entire ammo supply into your vehicle for the past ten minutes – you were unrealistically invulnerable until you passed some completely arbitrary location?“). I know it’s more ‘dramatic’ to have scripted missions but if I have acquired the tools and the skill to complete the mission early, let me. It is a sandbox game, after all, FFS.

Anyway, I purchased ‘The Lost and Damned‘ and ‘The Ballad of Gay Tony‘ as every review I’d seen for them had emphasised how much they improved on the core game. I’ve already consumed the biker gang portion of the DLC but have yet to finish my night-clubbing escapades as Gay Tony’s bouncer/business partner. Of the two, I think I’m enjoying TBOGT more and for the same reason that blighted the main game for me – driving. But, I hear you cry, they tidied up the motorbike handling specifically due to all the ‘in-formation’ posturing you do in TLAD. Yeah, but the way I got around all that mind numbing commuter-sim business between missions in GTA4 was to taxi ride the entire game. Once I realised I didn’t have to endure that lousy snorefest aspect of the game, it was a revelation. One that TLAD stomped all over with it’s insistence that I needed to be staring at hairy biker arses for 90%  of the DLC. So TBOGT wins big time in that respect.

The other game I purchased DLC for was Borderlands, an MMO-esque FPS that I didn’t really think would be my cup of tea but turned out to be a game I thoroughly enjoyed (and would recommend). It has four pieces of DLC out and since I’d heard that ‘Mad Moxxi’s Underdome Riot‘ was a bit of a weak cash-in and people thought that ‘Claptrap’s New Robot Revolution‘ was a little ‘meh’, I decided to try out the other two – ‘The Zombie Island of Dr. Ned‘ and ‘The Secret Armory of General Knoxx‘.

One thing I’ve noticed playing both these DLC and that’s the desire of the devs to pad out the experience somewhat. There are no fast-travel points within the DLC apart from the one you come in on. In the regular game, you’d wander off to a new zone, splatter whatever needed splattering and then hit the closest fast-travel point back to town to complete your mission. Since new missions would regularly send you back to those other zones, the fast travel points were also handy for skipping ahead to where you needed to be. In the DLC, they’ve tried to artificially extend the lifetime of the content by forcing you to traverse from point A to point Z and all the dreary letters in-between. I can see why they did it but they’re not really fooling anyone and all they managed to achieve is to introduce a major annoyance that hampers my enjoyment of the DLC. It’s more apparent in TSAOGK as it features highways to drive through (again… and again).

While on one mission, the happy little Claptrap announcer informed me that new missions were available to me back at the main hub, two zones away. So finishing up, off I drove. And drove and finally reached the hub, only to be told the new missions take place all the way back in the zone I’d just come from. Desire… to… finish… DLC… ebbing.

All-in-all, DLC can be fun and we’re only going to see more and more of it appearing. We buy it. If you ever get that niggling feeling that the game you just laid a wad of cash down on was a little short just as the devs announce a plethora of upcoming DLC, we’ve no-one but ourselves to blame. And padding? That’ll probably be with us forever too. Sure, there’ll be some stand-out examples of great DLC in the future but for every downloadable self-contained hunk of pure joy, there’ll be a mountain of flimsy, light-weight fluff strung out for much longer than the content can sustain. And we’ll buy that too.

By the way – Happy 2011! Hope it kicks your 2010 in the nuts like I’m hoping it’ll do to my past year.