My Let’s Play Badly series for Just Cause 2 is still going great guns having accrued another four videos since my last post.
Destroying vehicles, and structures alike, nothing can stop Rico’s righteous rampage through the jungles of Panau – well, nothing except those pesky soldiers with their “Oh, look at me! I’m so clever! Nyah, nyah, nyah!” rocket launchers, all smug and stuff! They suck!
So, if you want to check out the latest installments, you can either have a neb at my YouTube channel (where you’ll find all my Let’s Play Badly series, for Just Cause 2, Borderlands and Minecraft) or you can simply click the link below to expand this post and view them all embedded, like.
So Steam was doing the whole ‘pimping Borderlands 2 pre-order’ bit last weekend, by having the original Borderlands available free to play for the weekend (and at the knock-down price of a fiver for the DLC-filled GOTY edition if they managed to hook you). It kind of reminded me how much incredible fun Borderlands was to play and well, you know, that set me off and I went and created some Let’s Play Badly videos for it.
I’m not giving up on my Just Cause 2 series, I’m merely spreading my mindless violence and explosive mayhem even further.
So far, I have five videos done and have managed to die quite a few times – mostly by thinking I was ‘all that and a side of fries‘ while up against a couple of bosses. Turns out, I’m not even a soggy, cold chip, never mind ‘all that‘. If you’d like to have a look at these videos, you can either pop along to my YouTube channel or just click below for the extended post with all embedded fun and bonus wittterings.
Just Cause 2 (by Avalanche Studios) is an excellent game and even though it’s two years old, it’s still one which I’d heartily recommend today. I’m a big fan. Soooo much explodey, drivey, chaotic fun! If you see it for sale anywhere, snap it up! Steam often have it for under four quid. Anyhoo, I did one of my Gaming Wisdom posts for it. Won’t make a lick of sense if you haven’t played the game and even if you have, there’s no guarantees.
So here are 10 things I learnt from Just Cause 2 (PC)…
While a roll-cage will protect you from crashes, the second you get out of a moving vehicle, any collision will turn it into a devastating fiery ball-of-death for all in its path.
Even during a blazing to-the-death firefight, enemy combatants are perfectly happy to patiently wait for your call-out one-stop-shop helicopter to deliver more ammunition in the event that you ever run out.
Some regimes specifically look for recruits with goldfish-like memories. I guess it probably helps them cope emotionally with the mass slaughter of their comrades by passing para-sailing foreign mercenaries.
Even while being peppered with lethal quantities of lead far in excess of their RDA, enemy troops will still find the civility to speak the language of their assailant.
Despite minding your own business, well-meaning but thoughtless local rebels can really bugger up your sneaky, hidey, stealthy plans.
When falling at terminal velocity to your certain doom from a great height, all that is really needed to save your life is an extra burst of speed that only attaching your grappling-hook to the ground can provide.
Local Panau factions will always need high-priced mercenaries to hop over gates and break into compounds for them as ladder technology apparently hasn’t been developed.
Shouting “He’s trying to hide!” is a viable response to a psychopath running straight at you.
The nozzles on Panau gas cylinders are so badly fitted that a bullet hit anywhere on the cylinder’s surface will dislodge it… and set it alight!
Sheldon doesn’t really understand how grenades work.
Even if you aren’t planning a vacation to the fiction island of Panau, these juicy gobs of gaming wisdom ripped from the grenade shredded carcass of Just Cause 2 will serve you well, no matter what the situation… as long as it involves a criminal faction-led insurgency, grappling-hooks or a helicopter-based weapon/vehicle home shopping channel. Enjoy!
So in Just Cause 2 we’ve tackled the three criminal organisation’s first set of stronghold missions and liberated three shiny new bases for them to decorate with chintzy curtains and throw cushions. Taking a break from leading their nerdy scientists to get their hack on, Rico spent the next three Let’s Play Badly videos doing minor missions for the gangs.
All aboard the fail bus as my first minor mission has me rescuing an Ular Boy spy from a bridge and helping him make a quick getaway at a local airstrip… and failing miserably. Still, second time is a charm.
Next up, the Roaches have a little traitor problem they’d like me to deal with. Time to hop over to the main Airport on Panau and hunt for the miscreant as he makes a break for it. This mission shows the more flexible side of dealing with the game’s problems as I fail to heed Razor’s instructions and accidentally goof my way to success.
And finally, the Reapers need a snazzy armoured car liberating from a military base. Once inside, the fun starts as no-one on the road, friend or foe (mainly friend) is safe from my newly acquired auto-cannon.
At the time of writing, the Steam Summer Sale is currently under way (July 12th – July 22nd) and if you’re lucky, they’ll be flogging Just Cause 2 for a song. It really is a great sandbox game that’ll keep you entertained for hours and hours. If you see it and you still haven’t got it (shame on you!), snap it up.
Fair enough, they’re Wind Turbines, not fans but hell, they’re certainly going to need servicing after Rico is through with them. A new lick of paint, at the very least!
Here is another of my Let’s Play Badly series of YouTube videos where I bungle my way through Just Cause 2 wreaking havoc (mostly intentional) as an international man of mystery armed only with a grappling hook… and a never-ending supply of parachutes… and an absolutely insane arsenal of weaponry. But nothing else!
Wind Turbines are amongst the many things you can destroy to further your chaotic goals on Panau so remember to take down any you come across. While often not part of a mission or a requirement for base takeovers, they do all add on to your overall completion percentage.
Might just be getting the hang of this YouTube thing. I’ve added another three Just Cause 2 videos in my Let’s Play Badly series, making a grand total of thirteen videos on my YouTube channel. I seriously enjoy playing that game but I have to stop myself from taping just about everything I do and posting it.
I’ll try to concentrate on faction missions and storyline missions only. Mmm, maybe with the odd Race Challenge thrown in for good luck (like the 2nd video here).
The first of the three is the starting stronghold mission for the Roaches. Razak “The Razor” Razman has us take over a Port for him.
The second video is an example of the Race Challenge missions you’ll find dotted everywhere on the map (75 in total). This one is a flying challenge (others include land vehicles, boats and free-fall) and considering its only a 1-star, the easiest of the challenges, I do incredibly badly. Yeah, I named this series well.
The last of the three is another stronghold mission for the third and final criminal organisation – the Ular Boys. Led by Sri Irawan, he’s had his eye on a Nuclear Power Station…
I created another Just Cause 2 video in my Let’s Play Badly series. This time, I’m helping out the local criminal gang, the Reapers, take over a facility. Headed by Bolo Santosi (she of the chunky pronunciation), the Reapers lack the ladder technology to get over a three metre high gate and so need my mad grappling-hook skills (um, skillz?) to scale it for them. Oh, and to shoot lots of people.
Just recently, as you mighthaveseen, I’ve created some videos on YouTube for my Minecraft creations (channel here). What you might not have noticed is that I have also been trying my hand at your typical “Let’s Play” style game video. Naturally, I picked the excellent Just Cause 2 as my source material. And just as naturally, I’ve called them “Let’s Play Badly” because I’m a pretty lousy gamer.
So far, there’s three videos covering the first two missions. I think I may have picked exactly the wrong game to do a series on as a majority of it is free-form chaos, going wherever you fancy… and then blowing it up. To counter this, I’ll probably focus on the bigger storyline missions (ones with cutscenes) and maybe a few random base attacks.
One thing I’ve noticed – waffling on while you’re wandering around a blocky landscape may be hard but waffling on while flying through the air, trying not to get your head blown off is really, really hard.
The first episode introduces us to our hero, Rico Rodriguez as he is transported to the island of Panau in order to locate former mentor Tom Sheldon.
In the second episode, we’ve discovered that our contact on the island, Karl Blaine, is holed up at the top of an under-siege casino and needs us to get him out.
The third episode has us putting our life in the hands of the perma-blotto Karl Blaine as we surf the roof of his sweet, sweet ride back to his ‘crib’.
I’m not sure how many more of these I’ll be doing but if you’re interested in seeing me fail repeatedly at Just Cause 2, be sure to check the site. Or you could always try subscribing to my YouTube channel. That’d work too.
Just Cause 2 (by Avalanche Studios) is one of the games I’ve gotten the most enjoyment out of in a long time. Enjoyment, both in terms of length (it provides a huge environment full of goals tapping into my near OCD desire for completing games) and quality (creative and often spectacularly random acts of destruction is fun, ‘yo!’). It’s just dripping in explosions, cannon-fodder and vehicular mayhem, all taking place in a wonderfully realised and expansive island setting. I’ve high hopes for a sequel and decided I’d just like to jot down some notes on what I’d consider a few improvements on an already great game. They might be minor, they might be a little specific at times and they might be completely unnecessary in your book but what the hey. It’s a bit of a ramble so I’ve put it after the break. Click through to read the full waffle.