Archive for the ‘Gaming’ Category

GamingRant

Déjà voice

Déjà voicesDear game developers, if you happen to find yourself working on a title that features a huge (but essentially faceless) NPC support cast; perhaps one where gameplay happens to swing close to the phrases ‘open world’, ‘free roaming’ and ‘sandbox/toybox’, could you please do me a small favour when it comes to your voice actors. One thing and it’d only take you a few moments effort to completely eradicate this minor gripe I have.

Could you please give your actors differing lines?

Don’t get me wrong. I’m not asking for more lines. The number of recordings needed could stay exactly the same. No, the problem I have is when you have a number of different NPCs all react to certain situations with exactly the same line of dialogue. Different actors, different voices, but all the same line of dialogue.

It just destroys your sense of immersion when a crowd gathers and two separate NPCs parrot the same sentence within seconds of each other. Annoying in itself but when you’ve clearly gotten multiple voice actors to read the very same line of dialogue when they could have just as easily read two different lines (but with basically the same intent), it’s really frustrating. Just think – the meaning would remain intact and you’d avoid giving the player the impression they’re experiencing of some kind of hive mind.

It doesn’t seem to matter whether you’re an assassin with a death-wish when it comes to urban path-finding, a thug with Russian accent or a jump-suited saviour trekking across a post-apocalyptic wasteland, you’re going to encounter this flaw. The voice acting in these types of games is often top-notch and as a whole, it does a wonderful job of fleshing out the environment, making you feel like you’re within living, breathing historical city / hive of sin / radioactive cesspit (delete where applicable). It’s rather like listening to a symphony only to find one of the musicians couldn’t find their violin this morning and decided to make do with a pair of bin lids instead.

Gaming

Too good to finish?

The Legend of Zelda : Skyward Sword logoSo there he was, the fabled hero, Link, fresh from yet another dungeon-related victory and feeling rather chuffed with himself. It’d been a long journey – he’d travelled the length and breadth of Hyrule, picked up many new skills along the way and met a host of strange and interesting creatures. And now he is riding towards the castle for the final few encounters in what had been a truly epic adventure.

He reins Epona to a stop. This is it. On the horizon, the castle where his journey will surely end. The inevitable conclusion. It’ll all be over. The horse digs at the dirt, impatiently. Slowly, he turns Epona and returns the way he came. Maybe he’ll sort out this whole mess tomorrow instead… maybe next week.

This happens to me sooo often. Not just in LoZ games, either. Open-world crime capers, hardcore RPGs and the occasional story driven FPS all cause this pre-conclusion dithering in me. I just can’t finish them! No, that’s not true. I can finish them. What I mean is… I don’t want to finish them. I’m enjoying the experience so much that I’m loathe to see it end. But games aren’t typically endless so before you know it, there’s a final curtain call rushing headlong towards you just itching to spoil all your fun. Not finishing is my utterly self-defeating way of delaying that eventuality.

Sure, some games continue after the final boss battle but more often than not, in those cases, where you were once saviour of the universe, you’re now relegated to nothing more than ‘caretaker’, sweeping up the debris of forgotten collectables and tick-boxing the less engaging sub-quests. NPCs who were calling on you night and day for assistance with their downright dangerous shenanigans have suddenly either turned mute or disappeared completely. This isn’t how things should end – I saved everyone!

I suppose in some ways I should be thankful for the appearance of DLC, in that they extend a game’s life beyond the death rattle of the main antagonist. It’s good but it’s never quite the same. Even ignoring all the DLC that is pure kick-that-shit-out-the-door-for-the-suckers-who’ll-buy-anything grade, the good DLC rarely recreates the same feeling you got from the original content. They’re often lightweight affairs, lacking the key characters, locations and that sense of interconnectedness that made the main game so enthralling. I guess that once the general public’s palate improves and they stop accepting mere horse-armour (seriously, I’m full-on backing that phrase as the catch-all term for ‘absolutely shit and frankly embarrassing DLC‘), and demanding more meat on their downloadable bone, things will start looking up.

The worse thing about this last-minute all-stop habit I’ve formed when it comes to completing games is that more often than not, when I finally do ‘man up’ and load my last savegame, I’ve usually forgotten what the hell I was doing, where I was going and my muscle memory for quickly dispatching groups of shadow beasts has since been replaced with one for capping gangsters rolling through my turf. On some occasions, I’m so bewildered that it’s led me to restart the entire game from scratch. Yeah, finishing a game sucks but stumbling haphazardly through the ending, filled with confusion about what is actually happening, spoiling the whole shebang, is much, much worse.

I’m not sure I know the solution to my problem but with the new Zelda title, The Legend of Zelda: Skyward Sword currently sitting in my sweaty mitts, I’m hoping I can overcome my anxiety and finish it without leeeeeeeengthy breaks. Yeah… who am I kidding?

 

Gaming

Happy Halloween in Minecraft

What better way to celebrate this special night when things go bump and boo and rattle, than from the home of free-roaming skeletons, zombies and spiders?

Minecraft Halloween SkullThis skull on a spike recently appeared (okay, okay, I built it) in the river just outside town.

It was quite a large construction all in all, needing the assistance of many sheep, consisting as it does of over 500 white wool, 80 black, 50 light grey and 40 red. The spike it’s impaled on is smooth stone, rather than blocks of iron – I’m not made of money, you know.

You can just about make out from behind the bridge my other constructions, the fish and my home mentioned in this post. Off to the right of the skull is a friend’s residence, guarded by his retro Mario. It’s an odd, mixed-up place. :)

So from the monster-infested lands of our Minecraft server, I wish everyone a thoroughly enjoyable Happy Halloween!

Gaming

Go Fish

Minecraft FishAs mentioned in my earlier post, here is a screenshot of that Minecraft fish I built on the multiplayer server I roam.

It’s a big bugger and I spent a fair while hunting down, dyeing and then shearing sheep to get all the wool to craft it. It might not look it but in total it needed about 500 pieces of wool for the whole structure and remember, this thing is hollow. Oh yes, there’s a ‘secret’ base inside, accessible by an underwater tunnel and a ‘hidden’ door. ‘Secret’ and ‘hidden’ in the sense that you didn’t know but the rest of the server guessed as much straight off the bat. My fish comes from the Blinky school of design, though with fewer eyes and the torches dotted all over him ensure he’s well-lit, day and night, free of pesky zombies and skeletons.

Minecraft DockOne of the first things I constructed on the server was a bridge leading from the main town to my little landmass. Swimming is such a pain so its construction was pretty much a no-brainer. I cooked up a whole batch of smooth stone (well, cobblestone looks a bit tacky) and set to work. Once that was done, I built a small dock just to the side of the bridge. There’s a chest on the dock full of boats and even a fishing rod, should the mood take you.

As you can see in the image to the left, the town is progressing quite nicely and yes, that is a gigantic sheep in the top-right, keeping vigil over everyone.

Minecraft HomeSince my last post, I’ve gotten around to revamping the cube I was at the time calling my home. I’ve now built a much more sprawling structure, an off-kilter keep with jutting towers. It’s still the cap on my to-the-bedrock mineshaft but now it looks a little more impressive than the dirt shack I built to save me from the roaming nasties at night.

At the bottom of the image, down near the little cove with the paddling sheep, you can just about make out my sugar cane farm, busily producing sugar and paper. I also have a mushroom farm and a cactus farm (none of them automated – I don’t really need that kind of quantity) built into my mineshaft.

The cactus farm sure came in handy when dyeing all that wool for my fish. Remember folks, dye the sheep, not the wool. You get more coloured wool and save dye shearing a dyed sheep than you would get colouring plain wool that you’ve just sheared. When you’re dealing with 500+ pieces of wool, that’s a big saving on dye.

Minecraft is a lot of fun and playing on a server with others is the icing on the cake. If you haven’t bought the game, go grab it, you won’t be disappointed.

Gaming

Skoardy in Minecraft

Minecraft SkoardyI’ve been messing around in Minecraft for almost exactly a year now and it really is great fun. Generated countless worlds and had pretty much all of them kick my ass in varying degrees. Swimming in lava, failing to swim in water, very brief flirtations with terminal velocities, punctured by the undead, bludgeoned by the undead, nudged off cliffs by passing sheep and of course, the ever faithful bowel-loosening ‘hug’ by over-friendly creepers. Yep, I’ve experienced almost ever death Minecraft has to offer over the past year.

These were all during single player games though. Minecraft also allows you to explore and build with friends, all together on one server and that too is also a real blast. Marvel at the structures others create and show off your own creative side. Or even your industrious side as you riddle the entire server with far too many tunnels, hoarding every resource available within the surrounding five square miles. There’s also many more opportunities to die but now through no fault of your own!

A slight issue on most multi-player servers is that everyone looks like ‘Steve‘. Thankfully, each player can replace their avatar’s texture with a new skin, either downloaded from the countless on offer from the interwebs or create their own using the existing template. As you might have guessed already from the image up there, I decided to go with a skin based on Skoardy. Hey, I never claimed to be very original!

So I have my own residence just off the beaten track – a rather modest abode not much more than a cap on the mineshaft that leads to a rather labyrinthine mass of tunnels, dead-ends and lava pools. I’ve built a bridge back to the town hub and a pleasant little dock, complete with boats for resource gathering expeditions. As a construction project, I’d been shearing huge quantities of wool (and dyeing sheep!) and that resulted a large lime-green fish appearing in the nearby river.

I’ll try to get some screenshots done, if… I’m not… um… too… busy… uh… building…

GamingMMO

Pet Me!

Voodoo FigurineSo you’ve just got the achievement ‘Can I Keep Him‘ for acquiring your first companion pet but you’re finding the prospect of hunting down another 149 for ‘Littlest Pet Shop‘ a touch daunting? Well, worry no more ‘cos Blizzard have your back! A new feature added to the character profiles on the World Of Warcraft website means that you can keep track of all the companion pets your persona currently owns but more importantly – also all the ones you have yet to collect! And to round it all off, they’ve done the same for mounts too! Yeah, ideal for all you peeps looking to grab ‘Mountain o’ Mounts‘.

If you’ve never checked out your character’s profile on the World Of Warcraft site, you really should. It’s a handy out-of-game summary of your character statistics and traits, good for evaluating your strengths and weaknesses plus it’s great for all the braggers out there. Just type your character’s name into the WoW site search box, find your particular version of that character in among the thousand and one others with the same name and away you go. You’ll find the new feature, the Companions & Mounts page, listed on the left-hand-side menu.

You can tweak the pets/mounts it shows with a number of filters (quests, drops, etc.) and mouse-overing a specific item will pop-up a larger version, with some details on how you can go about getting your mitts on it. Sometimes that information will probably be enough – other times, a site like Wowhead might be needed to help with the finer points. Btw, click and hold you LMB on the pet/mount image and you can drag it left and right for a 360° turntable effect. Very swish, eh?

All-in-all, it’s a really nice check-list feature, perfect for players aiming to ‘catch-em-all‘.


Side-notes – the little dude up there is the Voodoo Figurine companion pet, a ‘rare’ troll find obtained using the new Archaeology profession. There’s been several new pets/mounts added to the game with and since Cataclysm and I really, really should make a proper post about them. I will, eventually. Also, you’ll notice this article’s title refers to the pet aspect of the feature rather than the mounts. It’s just that ‘Mount Me!’ sounded just a little bit creepy. Okay, okay ‘creepier’.

Gaming

Saints Row: The Third gameplay trailer

I never played the original Saints Row game when it came out but when Saints Row 2 appeared in a Steam sale, I snapped it up. People had mentioned that it was a bit of a buggy mess (it kinda is) but beyond that, they assured me that it was great fun and paid homage to a lot of the gameplay elements of the old GTA 3 series that GTA 4 had sadly lost somewhere in development. And indeed, SR2 was a blast to play if you could look past the odd glitch.

The third game in the series was hinted at shortly after the second came out and with the recent screenshots and cinematic trailers doing the rounds, I’m getting quite keen to play the full game. Helping to stoke my interest is a new trailer focussing on gameplay. Here it is.

I think the thing that really pleased me about the gameplay video is the comments about driving. It looks like there will be a focus on the more arcade style of handling rather than the type championed by GTA 4 (those out-of-control canal barges they call cars).

I do wonder about the game itself though. Most games in the genre tend to focus on the kind of ground-up challenge that comes from empire building but the video seems quite keen to point out that the Saints are at the top of the pile. Where will the struggle come from this time round if you’ve got the whole toy chest at your disposal?

GamingGeneral

Skoardy GBC

Skoardy GBCI can’t believe I’ve never added a page to the site about the homebrew Gameboy Color ‘Skoardy’ rom I created. I goes a long way to explaining why the hell the site is called what it is! On top of that, it’d keep my lonely ‘About‘ page company in the Stuff section of the sidebar there.

Given I even posted an article about a Skoardy screenshot sighting in the wild back in 2008 on the site, I’m even more shocked.

Anyway, all that is rectified now with the addition of the Skoardy GBC page in the sidebar, where you’ll find all the explanations you never wanted, along with some more screenshots of my simplistic little game and even a GBC rom download if you’re one of those weird retro fetish freaks (or just plain, old nosey). Enjoy!

Gaming

Just Cause 3 wishlist

Just Cause 2

Just Cause 2 (by Avalanche Studios) is one of the games I’ve gotten the most enjoyment out of in a long time. Enjoyment, both in terms of length (it provides a huge environment full of goals tapping into my near OCD desire for completing games) and quality (creative and often spectacularly random acts of destruction is fun, ‘yo!’). It’s just dripping in explosions, cannon-fodder and vehicular mayhem, all taking place in a wonderfully realised and expansive island setting. I’ve high hopes for a sequel and decided I’d just like to jot down some notes on what I’d consider a few improvements on an already great game. They might be minor, they might be a little specific at times and they might be completely unnecessary in your book but what the hey. It’s a bit of a ramble so I’ve put it after the break. Click through to read the full waffle.

Read the rest of this entry »

GamingRant

Dear Game Developers…

E3 - Electronic Entertainment ExpoSince E3 starts tomorrow, I thought now would be a good time to post a couple of helpful notes to the people crafting the wondrous nuggets of entertainment we so enjoy.

Dear Game Developers…

…’Depth of Field’ can create impressive and sometimes even quite realistic effects but the way you guys are overusing it, it makes everything look like bad Tilt-Shift photography where I’m playing the game in toy-town.

…why does every forgotten deity, evil genius or subterranean monster have a lair that features miles and miles of twisty tunnels/corridors/tombs full of traps and thugs to get to the area for the final encounter but the way back to the surface from that area is just down a short passage round the back?

…your up/down does not match my up/down. Get with the 90s and offer an invert-Y option for your game.

…no, foot-high impassable hedges blocking off the edge of maps are no less annoying or acceptable than the invisible walls they are meant to replace. If my character is supposed to have the physical skills of a circus acrobat during the rest of the game, such silly obstacles look all the more ridiculous. Worst still are foot-high impassable obstacles that the player has to run around. All characters who can’t clamber up tiny ledges, needing to use ramps, steps or excessively circuitous routes should be shot.

…I know you’re really pleased with all the shader effects you’ve crammed into the game but please, calm down. Not everything needs to look like it’s made of wet vinyl.

…unless your game is specifically all about stealth, please don’t tack an unskippable stealth section on to your third-person shoot-em-up. Likewise, if it isn’t a platform game, don’t force players to wrestle with your shoddy controls and unhelpful camera angles trying to pull off feats that’d make bloody Mario jealous.

…a pitch-black gaming environment isn’t scary. Spawning enemies right behind the player isn’t scary. Repeating the same tired shock tactics for an entire game isn’t scary. They’re all just lazy. Please try a little bit harder.

…if you’re going to cut costs employing drama school drop-outs for the voice-overs in your cut-scenes, don’t forget a subtitles option for those of us who’ll have trouble understanding the accents they’re busy murdering.

…not every much beloved classic game series needs to be turned into a first-person shoot-em-up. Just saying.

…can you stop with the ‘we realise now that our last game in the series was absolute shite, but the next one will fix (insert your particular concerns here) and be fucking amazing!’ type of promises. I know every slack-jawed idiot out there falls for this lie every time so there’s no real reason for you to stop producing sub-par games and then whipping out this line but please, just give it a rest.

Thank you.

GamingGeneralMMOMovies

Link review

As my sidebar widget of links has pretty much sat unchanged since I first started this WordPress iteration of Skoardy.com, I thought it was about time that I reviewed and updated the list. Time to add some of the other sites I frequent (and tentatively recommend), and bin any that have fallen from favour (perhaps their design aesthetics have become a lumbering mess of interface-related tortures – I’m looking at you, Kotaku).

Without further ado, here we go.


Kotaku – as mentioned above, it’s gone. The reason being is that the web design for this site seems to be going backwards in terms of usability. It’s like the Benjamin Button of the internet. Reports of its visitor drop-off since the change do not surprise me in the least. There’s a thousand and one websites on the internet all clambering to supply people with gaming news. You do not ensure you’re the site they choose by making yours almost painful to use.


MMO Champion – Yes, I want the latest information about World of Warcraft. No, I don’t want pages and pages of filler articles in the shape of editorials and fluff, solely designed to wring out a few more advertising page-views. And that’s where MMO Champion comes in – it’s basically just a stream of pure information, quotes from Blizzard and images of new content. None of those pesky ‘contributors’ waffling on about whatever happens to cross their mind.


Wowpedia – Now, if you visit this site, you may get a little bit of déjà vu – in that it looks a whole lot like WoWWiki.  In fact, you may even marvel at how an awful lot of the content looks much the same, if not identical. Well, that’s because it basically is. Back at the end of last year, some people didn’t particularly like moving to Wikia and so split off to create WoWpedia. I was planning on losing WoWWiki from my list and replacing it with Wowpedia but even though there’s very little difference to the two sites (as they’re basically cataloguing the same information about the same game), from time to time you might find that one site holds a little snippet that the other has overlooked. So, might as well keep both links handy just in case.


GameFAQs – I don’t know why this site didn’t make the cut the first time I rebooted the site as I’ve been using it almost since I took my first steps on the internet. Ploughed thirty to forty quid into a game and you’ve been stumped on the first level for over a month? Maybe it’s time to crack open GameFAQs and find out what you’re missing. Only got 99 collectables out of a 100 despite circling the game map dozens and dozens of times? Chances are GameFAQs has a map with all the items marked on it. It’s a great site, even if it does look extremely dated.


Twitter – As you can see from the bunches of white strips between the ‘proper’ articles, I’m a sporadic twitteree. Big fan of it. Apart from your friends spouting stuff they’d consider too short or fleeting to bung you in an email and all the voyeuristic celeb-life watching, Twitter has shown itself to be a real social movement in world events. Being informed has never been so immediate. Of course, I’m hunkering down as @skoardy on Twitter so if you want my random thoughts seeking you out in a more direct fashion, feel free to follow me (or any of the people I follow – a lot of them are very entertaining indeed).


As to the sites that have survived the shuffle…

  • FirstShowing.net – still my first port of call for general movie news and trailers. I just find its design a lot less offensive to the eyes than a lot of the more flashier sites. If there’s one thing I would change, it’s the head honcho’s need to add his own emphasis almost seemingly indiscriminately to nearly every damn sentence he writes, even quotes. Kinda does my head in.
  • Gametrailers.com – only reviews I particularly pay any attention to these days. Apart from seeing the actual game in action, they don’t focus on how they felt while writing the review or ramble on about some unrelated guff they were doing the previous week, unlike most of the other tits that call themselves games reviewers on the net these days.
  • Joystiq – compared to Kotaku, a nice and clean presentation keeps this gaming news site in the list.
  • Penny Arcade – this webcomic still makes me chuckle. Yes, it’s still occasionally filthy.
  • VG Cats – updates are few and far between (follow his twitter instead, to save you checking the site every so often) but still a very funny strip.
  • Wowhead – come on, it’s the go-to site for WoW in-game information. A huge database of items, spells and more, all haphazardly commented on by people playing the game right now.
  • WoWWiki – as mentioned above, I decided to keep this to have an alternative on hand on the off chance the other site doesn’t quite cut it. You never know.

And that’s your lot. Maybe it’ll be another couple of years before I update the links list again. Get ready!

 

Gaming

Gaming Wisdom – 10 things I learnt from Dark Chronicle (PS2)

I recently came across a post that I’d written for a couple of years back for another site. Since it was pretty ageless (I was taking about a seven year old game at the time), I figured I’d repost it here for prosperity’s sake. Who knows, I might continue this as a ‘series’.


Got a little nostalgic the other day so I decided to dig out an old RPG. Settled on the outstanding Dark Chronicle (or Dark Cloud 2 for our friends across the pond) from the ever-reliable Level-5. Playing it through, I considered the number of times games can bestow wisdom – little life lessons that surely must be as applicable in the real world as they are while you’re tramping around a randomly generated dungeon driving a hulking robot built from a telescope, a milk can and a chimney.

So here are 10 things I learnt from Dark Chronicle (PS2)

Dark Chronicle

  1. The pen may be mightier than the sword but a well synthesised wrench can hand you your ass on a platter.
  2. Strange unattended chests should be opened from behind in case they have an urge to bite you.
  3. Whether you choose yellow or pink, gift-bearing clowns will always screw you over.
  4. Wandering around a city taking photographs of everything and everyone will not get you locked up for suspected terrorism but can in fact lead to the greatest discoveries of our time.
  5. Most of the temporal anomalies featured Star Trek TNG could have been repaired with a golf club or at a pinch, a handy stick.
  6. Fish love bananas and carrots – a cruel joke indeed considering their lacklustre horticultural skills.
  7. You can leave an old lady alone on a train for several months with no negative side-effects …or disturbing odours.
  8. When faced with overwhelming trouser-browning danger, the best course of action is often to whip out your Kodak.
  9. The fossilised remains of a loaf of bread found in volcanic rock will be both still edible and nutritious.
  10. The fate of the world can rest on how you place your Homebase garden furniture.

There’s nuggets of knowledge to be had from gaming so get out there and apply what you learn at the foot of your favoured electronic shrine to your everyday life. How could you possibly go wrong?

GamingRant

BioShock 2… meh?

BioShock 2 logoYou know I’m all up for Steam bargains right? If you don’t mind being a year or so behind the curve of newly released “triple A” games and prefer to pay under £5 for titles that were £39.99 RRP originally, then Steam is a godsend. Yup, I’m a cheap, cheap bastard. A few weeks ago, I took advantage of such a bargain and purchased BioShock 2 for the low, low price of £3.49 – a great opportunity to enjoy the much-anticipated sequel to the 2007 blockbuster, for pretty much peanuts.

So that’s what I’m going to talk about here – what I thought of BioShock 2. I doubt it’s going to matter or be that interesting to many people considering it’s a year old game but what the hey, I’m going to do it anyway. Just on the off-chance someone out there hasn’t played it and still might, I should probably warn you now, there is very likely going to be…

SPOILERS!

There. You were told. Anyhoo, to business.

For £3.49, you can’t really complain too much. I played the game to conclusion and according to Steam, got a good 14 hours worth of entertainment out of it for my pennies. I admit, I did take my time, creeping through the dingy structures, pausing at every sudden clatter of noise and staring like a dope at each period-piece poster that adorned the walls. I spent so long dawdling that the game regularly thought I was lost and helpfully informed me how I could get back to the serious business of blowing chunks out of splicers. I was having none of it. Part of the charm of the original BioShock was how rich the atmosphere was. Exploration is a big part of my enjoyment of games where the environment is so wonderfully detailed. For a let’s-get-this-done ‘serious gamer’, I’d expect a much shorter play through than 14 hours. No matter, it was certainly value for money.

Having also enjoyed the original title, I was looking forward to having more of the BioShock world fleshed out. I didn’t go ga-ga over its first outing as much as some of the really rabid fans as I find tying a so-so FPS with a somewhat watered-down RPG (also known as Mass Effect syndrome) to be a let-down coming from Irrational Games. Still, it was very polished and provided an interesting narrative, which made up for a lot.

BioShock 2, developed by another 2K Games studio tends to stand on the shoulders of the first game, not really bringing much new to the party. Another protagonist is led by the nose through the ruined utopia by a group of people who probably don’t have your best interests at heart. A lot of shooting, a lot of skill-set upgrading and a lot of black/white choices masquerading as a fleshed-out morality system.

So this time round you’re a Big Daddy (nope, can’t think of a legitimate way to work Shirley Crabtree into the sentence) with a mission to re-unite with your Little Sister. There’s a little fluff and manoeuvre in the story but that’s the main thrust of it. You being a hulking monstrosity doesn’t really affect the gameplay that much – you have their customary drill for melee (never bothered using it), can now travel underwater (thoroughly underused and didn’t bring anything interesting to the table anyway) and people generally react badly to you (compared to the legions of splicers who wanted to invite you over for tea and crumpets from the first game). It’s basically business as usual down in the depths in Rapture.

There was one thing that really got my goat about this outing that I don’t recall being such a blatant abscess in the first game and that’s the developer’s reliance on a gameplay mechanic I call Reward Punishment. It’s something that tends to rear its ugly head in lazily designed FPS titles such as the Doom series. See that health/ammo/power-up down the corridor? Go pick it up. Go on, you know you want to. Go it? HAH! Tricked you! Now a platoon of space zombies have spawned down the corridor behind you, pretty much negating the point of any health or ammo you’ve just gained. In small (i.e. rare) doses, it’s a minor annoyance and a surprise. On the other hand, when it happens constantly, it becomes tiresomely predictable and just smacks of amateurish game design.

A large problem for BioShock 2 that is really no fault of its own is that the shine has gone. We’ve been to Rapture. It was a wonderful journey of new sights and experiences in the first game but now the player knows what to expect and even if they don’t realise it at the time, it colours the experience. We’ve faced the choice of how to deal with the Little Sisters and their protective companions, explored the leaky retro-themed corridors of lost splendour with its psychotic inhabitants and endured the duplicitous nature of its misguided leaders. BioShock 2 can’t reinvigorate those elements for the player so has to rely on polishing the aforementioned so-so FPS at its heart.

Ultimately, it’s… more of the same, but without the fresh-Rapture-smell of the original. Enjoyable, but lacking. If you ever see it for pennies, I heartily recommend picking it up but don’t go into it expecting quite the same wonder that you experience with BioShock. Personally, I’m rather looking forward to BioShock Infinite – the next in the series. No more Rapture and a chance to work out my vertigo issues. Since it’s supposed to be coming out sometime in 2012, I’ll probably be playing it in 2015, courtesy of another Steam sale. Go Skinflints!

Gaming

LocoRoco Yari

Way back in the mists of time (okay, somewhere around 2008-ish), I worked on a port of the popular Sony PSP game LocoRoco with Marco Mazzoli. Yes, that Mr. Mazzoli of the excellent iPhone/iPod/iPad game, Spirit. That one I keep on mentioning. You did buy it, right?

The port was for the Sony Ericsson Yari – a phone with motion sensing tech, so fairly ideal for the gameplay that LocoRoco delivered. My task on the project was a general reduction of art assets, reworking the bitmap graphics for the phone’s smaller display and reducing polygons for all the levels and scenery. Marco did an excellent job in producing an accurate recreation of the PSP gameplay but the destination hardware wouldn’t have been able to cope with the original game assets so everything needed scaling back somewhat. The levels basically lost 50% of their polygon count.

Not possessing a Yari myself has made it a little difficult for me to see the finished game in action so I’ve always had to rely on the kindness of strangers. By ‘strangers’ I mean Marco and by ‘kindness’ I mean a link on Youtube of the gameplay, uploaded by a random Yari-owner (thank you, Aivlys2010). Enjoy!

GamingRant

DLC me?

CashSo the Steam Holiday Sale ended yesterday (6pm for GMT people round here) and during the event, my heart grew three sizes. And by heart, I mean games collection. It was bargains galore and I feasted, to a budget, which is probably the best kind of feasting to be had. I picked up some Indie classics that I’ve long overlooked, some on-the-fence AAA titles that I just wasn’t prepared to blow 40-quid on when they were first released, a strategy game I didn’t even realise had been made, a couple of FPS titles in the “don’t play them alone, with the lights off during a stormy night if you value your underwear!” variety and some DLC. That’s what I want to have a wibble about today – the DLC.

It’s no secret that I’m a little wary of the DLC bandwagon. Knowing the games industry and the people involved – I’ve always felt the prospect of withholding content that would have normally been part of the regular full-game release and later packaging it as a separate ‘added value’ release at an additional cost just seemed like it’d be too tempting. More money for the same work? Ka-as-they-say-Ching! Is it already happening? Always going to be difficult to say but we know the industry isn’t above trying it on (remember Oblivion’s Horse Armour?). Of course, not all DLC has this tainted vibe. Some of it will be honest-to-goodness extra effort, above and beyond, game expanding content. Of course, we have that murky grey area of proper DLC developed concurrently of the original game, using resources that could easily have been part of the full-game but let’s just stick our fingers in our ears and ‘la-la-la-la-not-listening-la-la’ that concept for now, shall we?

I recently purchased DLC for two of the games I own, both for slightly different reasons. The first game was Grand Theft Auto 4 which I have to say (and will probably annoy some blinkered zealots by doing so), I didn’t enjoy half as much as I did the games from the earlier GTA3 series. For all it’s shine, I felt the core was spinning slightly off-kilter. It just didn’t seem right. The main problem I’d cite would be that driving felt waaaaaaay too loose, as if I was directing barges across an ice-rink. Add to that a game design/mission layout that emphasised long-distance to-ing and fro-ing (drive across two islands to a mission hub, pick up the mission, back across two islands to the mission site, usually involving more driving). They even put toll-booths on the bridges! Throw in an over-reliance on scripted chases (“So, there was no point in me weaving about like a idiot, emptying my entire ammo supply into your vehicle for the past ten minutes – you were unrealistically invulnerable until you passed some completely arbitrary location?“). I know it’s more ‘dramatic’ to have scripted missions but if I have acquired the tools and the skill to complete the mission early, let me. It is a sandbox game, after all, FFS.

Anyway, I purchased ‘The Lost and Damned‘ and ‘The Ballad of Gay Tony‘ as every review I’d seen for them had emphasised how much they improved on the core game. I’ve already consumed the biker gang portion of the DLC but have yet to finish my night-clubbing escapades as Gay Tony’s bouncer/business partner. Of the two, I think I’m enjoying TBOGT more and for the same reason that blighted the main game for me – driving. But, I hear you cry, they tidied up the motorbike handling specifically due to all the ‘in-formation’ posturing you do in TLAD. Yeah, but the way I got around all that mind numbing commuter-sim business between missions in GTA4 was to taxi ride the entire game. Once I realised I didn’t have to endure that lousy snorefest aspect of the game, it was a revelation. One that TLAD stomped all over with it’s insistence that I needed to be staring at hairy biker arses for 90%  of the DLC. So TBOGT wins big time in that respect.

The other game I purchased DLC for was Borderlands, an MMO-esque FPS that I didn’t really think would be my cup of tea but turned out to be a game I thoroughly enjoyed (and would recommend). It has four pieces of DLC out and since I’d heard that ‘Mad Moxxi’s Underdome Riot‘ was a bit of a weak cash-in and people thought that ‘Claptrap’s New Robot Revolution‘ was a little ‘meh’, I decided to try out the other two – ‘The Zombie Island of Dr. Ned‘ and ‘The Secret Armory of General Knoxx‘.

One thing I’ve noticed playing both these DLC and that’s the desire of the devs to pad out the experience somewhat. There are no fast-travel points within the DLC apart from the one you come in on. In the regular game, you’d wander off to a new zone, splatter whatever needed splattering and then hit the closest fast-travel point back to town to complete your mission. Since new missions would regularly send you back to those other zones, the fast travel points were also handy for skipping ahead to where you needed to be. In the DLC, they’ve tried to artificially extend the lifetime of the content by forcing you to traverse from point A to point Z and all the dreary letters in-between. I can see why they did it but they’re not really fooling anyone and all they managed to achieve is to introduce a major annoyance that hampers my enjoyment of the DLC. It’s more apparent in TSAOGK as it features highways to drive through (again… and again).

While on one mission, the happy little Claptrap announcer informed me that new missions were available to me back at the main hub, two zones away. So finishing up, off I drove. And drove and finally reached the hub, only to be told the new missions take place all the way back in the zone I’d just come from. Desire… to… finish… DLC… ebbing.

All-in-all, DLC can be fun and we’re only going to see more and more of it appearing. We buy it. If you ever get that niggling feeling that the game you just laid a wad of cash down on was a little short just as the devs announce a plethora of upcoming DLC, we’ve no-one but ourselves to blame. And padding? That’ll probably be with us forever too. Sure, there’ll be some stand-out examples of great DLC in the future but for every downloadable self-contained hunk of pure joy, there’ll be a mountain of flimsy, light-weight fluff strung out for much longer than the content can sustain. And we’ll buy that too.

By the way – Happy 2011! Hope it kicks your 2010 in the nuts like I’m hoping it’ll do to my past year.

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…than a duck’s arse!

SteamI just wanted to expand on a tweet I made yesterday just a little way below this post and ‘big up’ the Steam Holiday Sale (and slightly smaller but still quite large ‘big up’ Apple’s 12 Days of Christmas promo). I came to Steam a little late in the game, to be honest. I didn’t realise that there was this great little service sat quietly in the corner, offering great bargains on a fairly regular basis. Up until lately, it was merely “where my Team Fortress 2 lives” and “that thing that usually needs updating every time I boot it” (which admittedly, wasn’t that often). I knew you could buy games from it – I just didn’t know they were quite regularly cheap games! Being a tight-fisted miser at heart, Steam is now my best friend and with all the bargains this new Holiday Sale brings, it should definitely be yours too.

Like I mentioned, you could call me a bit of a Steam newbie so I wasn’t aware of last year’s blow-out sale when it was actually occurring. Only later did I hear the wonderful tales of the rampant discounts – 50%, 66%, 75% and even 90% off a huge library of titles. I made a point of keeping an eye out for it this year though. But Steam has been good to me all year round, too. They often have a sale-ette running, discounting titles both for the weekend and during the mid-week. Pretty much everything I’ve been playing this year has been from those Steam offers and has saved me a fortune compared to the prices I’d be paying from brick-and-mortar alternatives (and even online stores).

There are pros and cons. The big pro one for me is, of course, the savings. When I can buy a stack of titles for the same price as one store bought game, I’m a happy chappy. That said, it’s weird and a little unsatisfying not to have a boxed copy in your hands with all the unpacking and that new-manual-smell. Sure, no-one ever reads it and it’s usually just chucked back in the box which itself is filling your home with more clutter but it’s there all the same. Waiting for your game to arrive in the post is swapped for downloading it, and Steam keeps it up-to-date with all the latest patches should they appear. And, oh yes, the CD/DVDs. The only reason why you ever see those game boxes again – the need to constantly hunt down a game disc because it won’t run without it being in your machine. So happy to not have that arse-ache to worry about.

But getting back to the Holiday Sale – between the 20th Dec (yes, I’m late with this) and the 2nd Jan, Steam are offering huge discounts across a whole range of titles, changing the primary offers daily and selling bundles at a fraction of what you’d pay for them otherwise. Every genre is catered for and there’s even a special section for the flavour-of-the-month sub-section – Indie Games, where you can pick up bundles of bite-sized fun for next to nothing. So take a look, you’re almost guaranteed to find a game you’ve overlooked, now with a price to tempt.

12 Days of ChristmasApple’s 12 Days of Christmas is a somewhat different beast. Firstly, it’s for their iWhatever hardware and secondly, it’s free. For a 12 day period (26th Dec – 6th Jan), Apple give away a bunch of iTunes ‘stuff’ (music, videos, movies, TV shows, apps) you can download for absolutely nothing. All you need to do is pop along to the appstore and download the free 12 Days of Christmas app. If that doesn’t appeal, you can even just sign up for email alerts. You’re not guaranteed find everything offered quite to your tastes but hopefully there’s at least one gem in the rough to make it worth it. And it’s free so stop whining ;)

Here’s a run down of what they offered last year just so you can get some perspective.

  • Day 1 – Music: Snow Patrol ‘An Olive Grove Facing The Sea (2009 Version).
  • Day 2 – TV Show: Alan Partridge ‘Knowing Me, Knowing Yule’.
  • Day 3 – Game: ‘Trivial Pursuit’.
  • Day 4 – Video: JLS ‘Everybody In Love’.
  • Day 5 – Video: Robbie Williams ‘Morning Sun’.
  • Day 6 – Film: ‘Lesbian Vampire Killers’.
  • Day 7 – TV Show: ‘Outnumbered’.
  • Day 8 – Game: ‘Labyrinth’.
  • Day 9 – Video: Leona Lewis ‘Happy’.
  • Day 10 – Film: ‘Peter and the Wolf’.
  • Day 11 – Game: ‘Let’s Golf!’.
  • Day 12 – Video: Foo Fighters ‘Wheels’.

So if you see anything up there that appeals, maybe it’s worth checking out this year’s promotion for similar ‘goodies’.

GamingMMO

Brewfest Pets

WolpertingerThe World of Warcraft world event, Brewfest started earlier this week and if you’re there for the pets or just the achievements, you’re probably already busy collecting Brewfest Prize Tokens. Good show! You’ll need them. This post is about the two vanity pets you can pick up from this event, in very short order – the Wolpertinger and the Pint-Sized Pink Pachyderm. They’re so easy to get, you’ll probably be able to take them both home with you from just one day of the Brewfest event (in you’re looking for it, NPCs around the cities will point you in the right direction but it’s outside Ironforge for the Alliance and outside Orgrimmar for those heathens, the Horde).

One point of note if you’re keen to show off these two lovely pets – they’re only visible to others if they’re in an ‘alcoholically-enhanced’ state (completely smashed, that is) or they’re in your group. Well, this is Brewfest.

The Wolpertinger, the horned, razor-toothed, be-winged hare is available through a simple quest – Catch the Wild Wolpertinger! (Horde version), where you attempt to catch five Wolpertingers with the provided net. Of course, you need to be thoroughly blitzed to see them (or a big wuss wearing googles, that is). Hand in the stunned Wolpertingers and you receive a tankard for your troubles. Invisible pet ahoy!

Pint-Sized Pink PachydermThe second pet – the Pint-Sized Pink Pachyderm is a little more involved to obtain as it requires you to collect 100 Brewfest Prize Tokens and purchase it from either Belbi Quikswitch (Alliance) or Blix Fixwidget (Horde). There are a number of ways to earn tokens. The one-off quests such as using the racing ram to collect three barrels gets you a handful, as does travelling Azeroth gunning down Pink Elekks or throwing steins at a ‘robot’. Once those are polished off, the dailies should help too (more racing ram fun around the city or stopping one of the the regular Dark Iron dwarf attacks). People often overlook the ‘non-quest’ ram-racing you can do back at the ram racing master. Ask him about doing more deliveries and he’ll give you another ram. Each delivery you make nets you another 2 tokens. If you make good use of the apple barrels, you’ll never need to let off top-speed and should earn a fair bundle of tokens from the task. Apparently, this ‘non-quest’ is on an eighteen hour cool-down so grab it every time you go back for your dailies.

Of the two, I think I prefer the Wolpertinger. As cute as the baby Elekk is, I’ve already got a Peanut from the Children’s Week event some I’m good on that front. Right, now to start saving up for the Brewfest outfit, get smashed and start dancing in Dalaran.

GamingMMO

The Green Proto-Drake is mine!

I spoke last year about the other rewards you could obtain from the Mysterious Egg / Cracked Egg item purchased when you reached Revered reputation with the Oracles from Geen, the gorloc Quartermaster but like I said, I hadn’t managed to claim the Reins of the Green Proto-Drake, a rather nice (280% speed) flying mount. Well, six months ago, that all changed.

Of course, I’d been obsessively smashing open those eggs ever since I first posted back in February last year (and doing a wonderful Auction House trade in Tickbird Hatchlings, White Tickbird Hatchlings, Cobra Hatchings and Proto-Drake Whelps). Then work issues got all-up-in- my-face and I had to take a break from WoW. After a lengthy absence, I came back to my old characters, rooted around in their banks and sure enough, one of them had a Cracked Egg that had run it’s course after I quit. What did I find when I popped it open?

Green Proto-DrakeAs the vaguely un-hip kids still insist on saying… Boo-ya!

I know these things are probably decided when you open the egg but it’s funny instead to think of this beastie crammed in a tiny egg, hidden away in a darkened bank vault for months on end. Well, now he’s free and happily flapping those huge scaly wings carrying my sorry butt from A-to-B (and back to A again when I forget what I was going to B for when I reach it).

As you can see in the screenshot, my character is transformed by the new disguise on the block, the Gnomeregan Pride reward, a quest item you receive from completing the Words for Delivery quest as part of the ‘Operation Gnomeregan’ Cataclysm pre-amble. For 30 minutes, you get to look like Gnomeregan Infantry. Shame it has a 4hr cool-down though. The only other rewards from the ‘Operation Gnomeregan’ quest line (apart from cash/exp) are a nice looking cloak (the Gnomeregan Drape) and a Feat of Strength achievement called, appropriately enough, ‘Operation: Gnomeregan‘.

Obviously, that’s for the Alliance. The Horde scum get to recapture the Echo Isles, earning the Darkspear Pride (which transforms you into a Darkspear Warrior for 30mins on a 4hr cool-down), a Darkspear Shroud and the ‘Zalazane’s Fall‘ Feat of Strength.

Hopefully, Cataclysm will bring forth a whole slew of new mounts and vanity pets to collect and sure enough, if things don’t get too hectic with work, I’ll try posting about how and where to get hold of them. See you there.

Gaming

Spirit v1.1 update

Spirit for iPhoneA little while back I posted about Spirit, a new game for the iPhone and iPod Touch created by Marco Mazzoli and you all rushed out (well, tapped your way to the Appstore) and bought it. Right? You did, right? It’s still only $0.99/£0.59p, a bargain for such a great game. Of course you did – you’d need to be some kind of freakishly drab ne’er-do-well, tighter than a duck’s chuff whose mere existence is a blight on all creation not to have snapped such a slick and entertaining game up at that price.

And now you have even fewer reasons to hold off purchasing this top title as just the other week Marco released version v1.1 of Spirit, introducing the much anticipated OpenFeint integration, adding a new ‘Extreme’ difficulty mode, tweaking gameplay and smoothing out some kinks under the hood.

The OpenFeint feature adds online leaderboards meaning, if you’re like me, you can now quantify how horrifically bad at the game you truly are. If however you’re vaguely competent, you’ll enjoy measuring up against all your friends (you did get your friends to buy the game too, right?) and rubbing their faces in your sheer excellence.

The Extreme difficulty mode kicks off right from 1-1 with a full board of busy enemies who appear to have been hitting the Red Bull all night. Everything is quicker and more aggressive and again, if you’re like me, your ass will get handed to you in very short order. But, if you like a challenge and want to prove your legendary gaming prowess, getting to the top of the Extreme leaderboard would certainly go some way towards doing so.

The update is of course free so everyone smart enough to have snapped the game up already can enjoy these new features simply by visiting the Appstore again. Everyone else, buy the game. Now!

Gaming

Spirit for iPhone and iPod Touch

A few days ago a friend of mine, Marco Mazzoli, released his first iPhone/iPod Touch game called ‘Spirit‘.

It really is a great game, one which I thoroughly recommend and I’m not just saying that because Marco will find out where I live, and beat me to death with a sock full of batteries while I sleep if I don’t… is a friend but because it looks great, it’s very slick and the gameplay is incredibly more-ish.

Previously, you’d have to go along to the iTune Store page and stare vacantly at the screenshots presented there, trying to imagine what those lovely images would look like if only they moved… as if by magic! Well, not any more as Marco has put together a video of the gameplay and made it available on YouTube.

Now, in theory, I should be able to embed it on this post…

Phew!

So, as you can see, an excellent game and definitely one you should rush off and purchase right now! Especially since it’s still available for the low, low price of  $0.99 / £0.59!

GamingMMO

Stinker, looking for love

StinkerAlthough the Valentine’s day inspired ‘Love is in the Air‘ world event in World of Warcraft may be a distant memory and even the crying on the forums about the random nature of the Be Mine meta achievement has died down, there is still one critter out there desperately trying to ‘get his groove on’… and failing.

I am of course talking about the mighty Stinker. Now, I’ve already managed to obtain this pet (as detailed here) but was quite amused to find the bods at Blizzard have given this critter a little extra oomph in the personality department. Quite clearly inspired by the legendary skunk philanderer Pepé Le Pew, it seems our little Stinker has a thing for the ladies. And by ‘ladies’, I mean cats. Specifically, the Bombay Cat and the Black Tabby Cat.

Whenever Stinker spots either of these felines, he falls instantly in love, chasing his prey around the area until he is finally scorned and his heart breaks. All together now… awwwww.

Don’t worry though, old Stinker has the memory of a goldfish and will again be pursuing the unobtainable within seconds.

GamingMMO

The Proto-Drake Whelp is mine!

Proto-Drake WhelpOkay, okay, I promise not to announce every single thing I acquire in World of Warcraft like this but this particular vanity pet has me more than a little pleased for the moment. Partly because it completes the ‘set’ and partly because it’s one of those long slog kind of rewards to get. Let me explain (and show you how to get your hands on the flying bundle of fun to the left)…

The Proto-Drake Whelp comes from the Cracked Egg, which comes from owning a Mysterious Egg for the alloted 7 days – after which, it transforms and the roulette of what you get can begin. The Mysterious Egg can be bought from Geen, the Oracles Quartermaster once you have Revered reputation with them (and 3 gold to spare). You’ll find this race of Gorlocs in their village at Rainspeaker Canopy, in Sholazar Basin, Northrend. Yep, you’ll need to be tootling around in the Wrath of the Lich King expansion for this reward.

Now, building reputation with these beasties requires you to have finished the Oracles quest line, ending with ‘A Hero’s Burden‘. This quest has you taking down an elite mob, Artruis the Heartless (so maybe bring friends) but during the fight, you’ll be attacked by a Gorloc and a Wolvar (the Frenzyhart Tribe being the other warring faction in the Basin – by this point you’ll have met them already). Who you kill decides which faction’s daily quests you can take. If you’re going for the Oracles rewards, you’ll want to beat the puppy to a pulp. Complete the quest chain and you’ll be honoured with the Oracles but hated by the Frenzyhearts. Meh. Never liked those slave-driving morons much anyway.

Right, now just do the daily quests in the Basin to earn that Revered standing and you can purchase a Mysterious Egg. Stick it in the bank for a week and forget about it. When you come back, crack that sucker open and then cry because, chances are, you’ll just get some Aged Yolk for all your effort. Don’t worry, you can buy another egg but that means another seven days. Yay!

If you happen to get lucky, you’ll receive one of four possible vanity pets. In order of how common they apparently are, you could get either a Tickbird Hatchling, a White Tickbird Hatchling, a Cobra Hatching or our friend up there, the Proto-Drake Whelp. If you’re really, really lucky (2% drop rate according to Wowhead), you could wind up with the Reins of the Green Proto-Drake, a flying mount!

No. I haven’t got that yet. *mutter* *grumble* Note – you can get the same pet even if you’ve already learnt that one. Great for flogging on the auction house, not so great if you’re impatient for some other reward.

So there you have it. How to get your very own Proto-Drake Whelp. It’s not a hard process and not particularly expensive either, just time consuming. Yes, I’ll probably be swimming in Aged Yolks before I ever get the flying mount but I’ve got my mind set on it.

Oh, and if you do get everything and become Exalted with the Oracles, don’t forget to switch back to the Frenzyheart Tribe faction, complete their daily quests and become Exalted with them so that you can earn the Mercenary of Sholazar achievement!

GamingMMO

Meet Stinker!

StinkerYou probably already sussed from my first post talking about the new Achievements feature Blizzard added prior to the launch of the last expansion ‘Wrath Of The Lich King’, that I had my eye on the vanity pet collection achievements. Giving them their own tab and taking them out of your backpacks and bank slots, thereby ridding you of the space requirement certainly allowed even the most ardent pack-rat to enjoy the thrill of being followed around everywhere in game by a variety of pets.

So ever since that day, I’ve kept an eye out for new vanity pets. An auction purchase here, a quick quest or two there and a few trips to previously overlooked vendors, slowly adding to my collection until Sunday night when I hit the magic number – 50 and gained the achievement ‘Shop Smart, Shop Pet…Smart‘. Moments later, a letter from Breanni, the NPC pet-store owner in Dalaran, arrived commending me on my pet care and asking me to look after… Stinker, the vanity pet skunk.

So here I am with my collection of 51 vanity pets and of course I felt the urge to brag share the news of my accomplishment. It’s not such a tough feat all told – especially considering there are apparently over a hundred pets in game. But I’m still pleased. In fact, I thought I’d share with you my favourite ten pets… listed after the ‘jump’.

Click to continue…

Gaming

One more Persona 4 review

Persona 4 crewOkay, so in my last post about Persona 4, I said I probably wouldn’t be making any further updates regarding how well the game was doing critically. After a while, there’s only so many different ways you can say “It’s a great game so buy it you fools!” but then along comes Gametrailers.com, one of my favourite sites (it’s in my sidebar links, didn’t you notice?) and did one of their video reviews.

I have to say, their reviews are pretty much the only kind I bother with these days for checking out new games. While most magazine & website reviews out there are reasonably passable, Gametrailers.com reviews are concise, give you the basics and don’t need to do a half-arsed job of describing the visuals, audio or gameplay mechanics – it’s all up there on the screen for you to see. In an age where some piss poor websites encourage their self-obsessed writers to disappear up their own backsides, where they spend most of the review trying out second rate comedy routines wrapped in third rate flowery prose, I find game reviews that actually focus on the game to be surprisingly refreshing.

The games gets a solid 9.3 out of 10 from Gametrailers, and with this one more than any of the reviews I’ve linked to before, if you don’t want anything spoiled, I’d probably avoid checking this one out. As lovely as viewing clips from the game is during the review, it does tend to reveal a few scenes & settings that you might want to discover yourself. You were warned.

Gaming

Even more Persona 4 reviews

Persona 4: IgorAlong with the reviews mentioned in my other post, a few more have surfaced just prior to the US release of Persona 4 this week.

Given the number of people visiting the site looking for information, it’s clear that quite a few of you will soon be neck deep in a murder mystery and busy molesting TV sets in a picturesque Japanese countryside. While you’re enjoying yourself, please spare a thought for us unlucky European bastards who have anything up to half a year to wait. Hey! Stop laughing!

Since the reviews are all picking up on the same points and have a general theme of appreciation, rather than comment on them individually, here is a list of the new reviews and their scores…

As you can see, this new series of review scores closely match the ones posted last time. Certainly encouraging for anyone with the game on pre-order or considering popping into their local ‘house of games’ to purchase Persona 4. If you were previously on the fence, get the hell off and get the game bought. Tsch!

Another related tidbit is this article from Siliconera, expanding their series of previews of the game with a look at the dungeoneering aspects. As with other previews, if you want to experience the tweaks to the game fresh, avoid but if you’re nosey like me (and you’re looking forwards to months of waiting for a European release), have at it.

Speaking of which, Square Enix have confirmed that they’ll be releasing Persona 4 in Europe next year with a slightly firmer ‘Spring 2009′ (so any time between late March and late June) in their December newsletter.

I think this will be the last Persona 4 review update. They all seem to be of a single mind (the game is great!) and there should be enough nuance in the eight to ten reviews I’ve linked over the last few weeks to help you decide if the game is for you.

Simply put, it is.