Archive for July, 2012

Gaming

Gaming Wisdom – 10 things I learnt from Just Cause 2 (PC)

Just Cause 2 (by Avalanche Studios) is an excellent game and even though it’s two years old, it’s still one which I’d heartily recommend today. I’m a big fan. Soooo much explodey, drivey, chaotic fun! If you see it for sale anywhere, snap it up! Steam often have it for under four quid. Anyhoo, I did one of my Gaming Wisdom posts for it. Won’t make a lick of sense if you haven’t played the game and even if you have, there’s no guarantees.

Just Cause 2

So here are 10 things I learnt from Just Cause 2 (PC)

  1. While a roll-cage will protect you from crashes, the second you get out of a moving vehicle, any collision will turn it into a devastating fiery ball-of-death for all in its path.
  2. Even during a blazing to-the-death firefight, enemy combatants are perfectly happy to patiently wait for your call-out one-stop-shop helicopter to deliver more ammunition in the event that you ever run out.
  3. Some regimes specifically look for recruits with goldfish-like memories. I guess it probably helps them cope emotionally with the mass slaughter of their comrades by passing para-sailing foreign mercenaries.
  4. Even while being peppered with lethal quantities of lead far in excess of their RDA, enemy troops will still find the civility to speak the language of their assailant.
  5. Despite minding your own business, well-meaning but thoughtless local rebels can really bugger up your sneaky, hidey, stealthy plans.
  6. When falling at terminal velocity to your certain doom from a great height, all that is really needed to save your life is an extra burst of speed that only attaching your grappling-hook to the ground can provide.
  7. Local Panau factions will always need high-priced mercenaries to hop over gates and break into compounds for them as ladder technology apparently hasn’t been developed.
  8. Shouting “He’s trying to hide!” is a viable response to a psychopath running straight at you.
  9. The nozzles on Panau gas cylinders are so badly fitted that a bullet hit anywhere on the cylinder’s surface will dislodge it… and set it alight!
  10. Sheldon doesn’t really understand how grenades work.

Even if you aren’t planning a vacation to the fiction island of Panau, these juicy gobs of gaming wisdom ripped from the grenade shredded carcass of Just Cause 2 will serve you well, no matter what the situation… as long as it involves a criminal faction-led insurgency, grappling-hooks or a helicopter-based weapon/vehicle home shopping channel. Enjoy!

Gaming

Minor mayhem

So in Just Cause 2 we’ve tackled the three criminal organisation’s first set of stronghold missions and liberated three shiny new bases for them to decorate with chintzy curtains and throw cushions. Taking a break from leading their nerdy scientists to get their hack on, Rico spent the next three Let’s Play Badly videos doing minor missions for the gangs.

All aboard the fail bus as my first minor mission has me rescuing an Ular Boy spy from a bridge and helping him make a quick getaway at a local airstrip… and failing miserably. Still, second time is a charm.

Next up, the Roaches have a little traitor problem they’d like me to deal with. Time to hop over to the main Airport on Panau and hunt for the miscreant as he makes a break for it. This mission shows the more flexible side of dealing with the game’s problems as I fail to heed Razor’s instructions and accidentally goof my way to success.

And finally, the Reapers need a snazzy armoured car liberating from a military base. Once inside, the fun starts as no-one on the road, friend or foe (mainly friend) is safe from my newly acquired auto-cannon.

At the time of writing, the Steam Summer Sale is currently under way (July 12th – July 22nd) and if you’re lucky, they’ll be flogging Just Cause 2 for a song. It really is a great sandbox game that’ll keep you entertained for hours and hours. If you see it and you still haven’t got it (shame on you!), snap it up.