I know it’s naive not to expect businesses to look after their business, but it’s always disappointing to see the brazen face of it.
Archive for December, 2011
Which is worse? GoDaddy suppor…
Which is worse? GoDaddy supporting SOPA in the first place or them binning their principles when it affects their bottom line?
Talentless? Pretentious? Despe…
Talentless? Pretentious? Desperately want to do movies? Have you considered a career directing Xmas-time perfume and aftershave adverts?
Young? Vacant? Can’t act? Have…
Young? Vacant? Can’t act? Have you considered a career starring in Xmas-time perfume and aftershave adverts?
Déjà voice
Dear game developers, if you happen to find yourself working on a title that features a huge (but essentially faceless) NPC support cast; perhaps one where gameplay happens to swing close to the phrases ‘open world’, ‘free roaming’ and ‘sandbox/toybox’, could you please do me a small favour when it comes to your voice actors. One thing and it’d only take you a few moments effort to completely eradicate this minor gripe I have.
Could you please give your actors differing lines?
Don’t get me wrong. I’m not asking for more lines. The number of recordings needed could stay exactly the same. No, the problem I have is when you have a number of different NPCs all react to certain situations with exactly the same line of dialogue. Different actors, different voices, but all the same line of dialogue.
It just destroys your sense of immersion when a crowd gathers and two separate NPCs parrot the same sentence within seconds of each other. Annoying in itself but when you’ve clearly gotten multiple voice actors to read the very same line of dialogue when they could have just as easily read two different lines (but with basically the same intent), it’s really frustrating. Just think – the meaning would remain intact and you’d avoid giving the player the impression they’re experiencing of some kind of hive mind.
It doesn’t seem to matter whether you’re an assassin with a death-wish when it comes to urban path-finding, a thug with Russian accent or a jump-suited saviour trekking across a post-apocalyptic wasteland, you’re going to encounter this flaw. The voice acting in these types of games is often top-notch and as a whole, it does a wonderful job of fleshing out the environment, making you feel like you’re within living, breathing historical city / hive of sin / radioactive cesspit (delete where applicable). It’s rather like listening to a symphony only to find one of the musicians couldn’t find their violin this morning and decided to make do with a pair of bin lids instead.
Praying that Epic’s new game, …
Praying that Epic’s new game, Fortnite is lousy so I can get to use my ‘too weak’ pun.
So we finally reach that point…
So we finally reach that point in the year where the temperature outside the fridge is lower than that within.
The real tragedy from that num…
The real tragedy from that numpty Clarkson’s trolling comments – the new QI last night replaced with a repeat!
Really wanted to like “Life’s …
Really wanted to like “Life’s Too Short” but after hearing its only joke (“Willow? What’s Willow?”), there’s not much more to it.




