Aug202008
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‘The Sims 3′ dated
No Christmas cash-in on the cards, it seems, as the (global, no less) release date stands at the 20th Feb 2009. As well as hitting the real-world shelves, it’ll also be arriving at online outlets in the shape of a digital download – although I can’t imagine it being a petite chunk of bandwidth you’d need to expend for a title like this. I guess those with internet connections from the stoneage should stick to their local highstreet if they want a Sims fix. Along with the regular, run-of-the-mill version being sold that day, those of you with money to burn will be able to get your mitts on a Collector’s Edition release. What does the extra moolah buy you? A Plumbob USB Drive with matching Green Carabiner, in-game Italian-style sports car, a tips and hints guide (which I assume will be page after page of hot tips on what to do if your Sims have a tendency to urinate in every room of the house except the bathroom) and Plumbob stickers. Hmm, no artbook or soundtracks? Meh. In case you’re wondering what the hell a Plumbob is, it’s the little green diamond thing you’ll have stared at for hours on end if you even dare call yourself a The Sims fan. Anyway, all the facts and a healthy dose of ’sales pitch’ can be found in this press release. Tags / ea / Gaming / pc / the sims / |
Aug172008![]()
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Team Fortress 2 – The Mumbling
The reason for today’s diatribe-lite is the comms chat on Team Fortress 2. I’ve been playing the game a fair bit recently. I’m still shockingly bad and I seem to have the ‘Wanted‘ effect on sniper bullets – as in they will bend around walls, rock formations and even other team-mates to find their way to my skull. To say I’m a bullet magnet would be unfair to the shot, flame, grenades, bombs, bats and axeheads I also manage to attract with alarming regularity. If I’m anywhere higher than mid-table on the team leaderboard, you know I’m stuck with a bunch of hopeless players sailing on the good ship Sure Loss. But it’s the people who use the voice comms system to chat to team-mates that I want to talk about. Basically, I’ve boiled it down to a simple rule of thumb for spotting people really who shouldn’t use voice comms. It’s ‘Do you have voice comms?‘. If you answered ‘Yes!‘ (or most probably ‘Why, yes I do, I’m often regaling my team-mates with a highly amusing running commentary!”), then it’s fairly certain that you damn well shouldn’t be using voice comms because it’d be a miracle if you’re actually one of those one-in-a-million players who makes good use of it in-game. There’s a pretty limited number of phrases you’ll hear over voice comms, it seems…
And this is before you’ve even got on to the morons who think they’re at an open-mic night at the comedy club and are providing lacklustre improv entertainment to their team-mates. No, you’re not funny. You never were. Go back to applying homophobic spray images to the base walls. Sometimes, you come across a real gem of a player. They provide useful information on opposition movements with reference to actual locations in the map. They offer up strategy and advice (not in that “Do this… NOW!” way that makes you just want to do the opposite right off the bat, either). And mostly, they’re speaking clearly while they do it. But these people are soooo few and far between. So if you’re one of the clueless listed above, stand. Stand up from your computer desk and slowly turn in a circle. Keep turning. Hopefully you’ll not notice the cable of your voice comms headset tightening around your neck as you turn and with any luck, we’ll be short one moron with a mic before too long. Tags / Gaming / team fortress 2 / |

Another show (this time the 2008 Games Convention in Leipzig, Germany), another ‘
Pretty sure this is my first ‘