Feeling chilly? I like to check the temp in Yakutsk, Russia. Currently, it’s -52°C there! Yeah, you feel better now, huh?
One episode into the new seaso…
One episode into the new season of BBC’s #Sherlock and you wonder why you waste your time watching anything else.
Level designers. If you’ve str…
Level designers. If you’ve strewn about ceiling rubble, don’t leave the actual ceiling intact – it looks daft.
Again this year, cross-armed a…
Again this year, cross-armed and thinking “Next year, I’ll learn the words to Auld Lang Syne instead of mumbling to myself…” #traditional
I know it’s naive not to expec…
I know it’s naive not to expect businesses to look after their business, but it’s always disappointing to see the brazen face of it.
Which is worse? GoDaddy suppor…
Which is worse? GoDaddy supporting SOPA in the first place or them binning their principles when it affects their bottom line?
Talentless? Pretentious? Despe…
Talentless? Pretentious? Desperately want to do movies? Have you considered a career directing Xmas-time perfume and aftershave adverts?
Young? Vacant? Can’t act? Have…
Young? Vacant? Can’t act? Have you considered a career starring in Xmas-time perfume and aftershave adverts?
Déjà voice
Dear game developers, if you happen to find yourself working on a title that features a huge (but essentially faceless) NPC support cast; perhaps one where gameplay happens to swing close to the phrases ‘open world’, ‘free roaming’ and ‘sandbox/toybox’, could you please do me a small favour when it comes to your voice actors. One thing and it’d only take you a few moments effort to completely eradicate this minor gripe I have.
Could you please give your actors differing lines?
Don’t get me wrong. I’m not asking for more lines. The number of recordings needed could stay exactly the same. No, the problem I have is when you have a number of different NPCs all react to certain situations with exactly the same line of dialogue. Different actors, different voices, but all the same line of dialogue.
It just destroys your sense of immersion when a crowd gathers and two separate NPCs parrot the same sentence within seconds of each other. Annoying in itself but when you’ve clearly gotten multiple voice actors to read the very same line of dialogue when they could have just as easily read two different lines (but with basically the same intent), it’s really frustrating. Just think – the meaning would remain intact and you’d avoid giving the player the impression they’re experiencing of some kind of hive mind.
It doesn’t seem to matter whether you’re an assassin with a death-wish when it comes to urban path-finding, a thug with Russian accent or a jump-suited saviour trekking across a post-apocalyptic wasteland, you’re going to encounter this flaw. The voice acting in these types of games is often top-notch and as a whole, it does a wonderful job of fleshing out the environment, making you feel like you’re within living, breathing historical city / hive of sin / radioactive cesspit (delete where applicable). It’s rather like listening to a symphony only to find one of the musicians couldn’t find their violin this morning and decided to make do with a pair of bin lids instead.
Praying that Epic’s new game, …
Praying that Epic’s new game, Fortnite is lousy so I can get to use my ‘too weak’ pun.
So we finally reach that point…
So we finally reach that point in the year where the temperature outside the fridge is lower than that within.
The real tragedy from that num…
The real tragedy from that numpty Clarkson’s trolling comments – the new QI last night replaced with a repeat!
Really wanted to like “Life’s …
Really wanted to like “Life’s Too Short” but after hearing its only joke (“Willow? What’s Willow?”), there’s not much more to it.
Added ear-ache to my manflu. N…
Added ear-ache to my manflu. Now it sounds like I’m living on the Planet of the Robots. Sympathy, stat!
I have manflu! I demand undese…
I have manflu! I demand undeserved sympathy!
If you find yourself doing a p…
If you find yourself doing a presentation, you have to include the line “The only limitation is your imagination!”. It’s the law, I think.
Too good to finish?
So there he was, the fabled hero, Link, fresh from yet another dungeon-related victory and feeling rather chuffed with himself. It’d been a long journey – he’d travelled the length and breadth of Hyrule, picked up many new skills along the way and met a host of strange and interesting creatures. And now he is riding towards the castle for the final few encounters in what had been a truly epic adventure.
He reins Epona to a stop. This is it. On the horizon, the castle where his journey will surely end. The inevitable conclusion. It’ll all be over. The horse digs at the dirt, impatiently. Slowly, he turns Epona and returns the way he came. Maybe he’ll sort out this whole mess tomorrow instead… maybe next week.
This happens to me sooo often. Not just in LoZ games, either. Open-world crime capers, hardcore RPGs and the occasional story driven FPS all cause this pre-conclusion dithering in me. I just can’t finish them! No, that’s not true. I can finish them. What I mean is… I don’t want to finish them. I’m enjoying the experience so much that I’m loathe to see it end. But games aren’t typically endless so before you know it, there’s a final curtain call rushing headlong towards you just itching to spoil all your fun. Not finishing is my utterly self-defeating way of delaying that eventuality.
Sure, some games continue after the final boss battle but more often than not, in those cases, where you were once saviour of the universe, you’re now relegated to nothing more than ‘caretaker’, sweeping up the debris of forgotten collectables and tick-boxing the less engaging sub-quests. NPCs who were calling on you night and day for assistance with their downright dangerous shenanigans have suddenly either turned mute or disappeared completely. This isn’t how things should end – I saved everyone!
I suppose in some ways I should be thankful for the appearance of DLC, in that they extend a game’s life beyond the death rattle of the main antagonist. It’s good but it’s never quite the same. Even ignoring all the DLC that is pure kick-that-shit-out-the-door-for-the-suckers-who’ll-buy-anything grade, the good DLC rarely recreates the same feeling you got from the original content. They’re often lightweight affairs, lacking the key characters, locations and that sense of interconnectedness that made the main game so enthralling. I guess that once the general public’s palate improves and they stop accepting mere horse-armour (seriously, I’m full-on backing that phrase as the catch-all term for ‘absolutely shit and frankly embarrassing DLC‘), and demanding more meat on their downloadable bone, things will start looking up.
The worse thing about this last-minute all-stop habit I’ve formed when it comes to completing games is that more often than not, when I finally do ‘man up’ and load my last savegame, I’ve usually forgotten what the hell I was doing, where I was going and my muscle memory for quickly dispatching groups of shadow beasts has since been replaced with one for capping gangsters rolling through my turf. On some occasions, I’m so bewildered that it’s led me to restart the entire game from scratch. Yeah, finishing a game sucks but stumbling haphazardly through the ending, filled with confusion about what is actually happening, spoiling the whole shebang, is much, much worse.
I’m not sure I know the solution to my problem but with the new Zelda title, The Legend of Zelda: Skyward Sword currently sitting in my sweaty mitts, I’m hoping I can overcome my anxiety and finish it without leeeeeeeengthy breaks. Yeah… who am I kidding?
TV shows have taught me that t…
TV shows have taught me that there’s a vast market for ‘hidden’ car bombs that don’t flash LEDs or beep loudly every second once activated.
Getting annoyed with #Yoono – …
Getting annoyed with #Yoono – links are causing freezes and scrolling tends to fade/flicker. Time to look for an alternative.
I’ll say one thing about #Terr…
I’ll say one thing about #TerraNova – it is very consistent. #notacompliment
Happy Halloween in Minecraft
What better way to celebrate this special night when things go bump and boo and rattle, than from the home of free-roaming skeletons, zombies and spiders?
This skull on a spike recently appeared (okay, okay, I built it) in the river just outside town.
It was quite a large construction all in all, needing the assistance of many sheep, consisting as it does of over 500 white wool, 80 black, 50 light grey and 40 red. The spike it’s impaled on is smooth stone, rather than blocks of iron – I’m not made of money, you know.
You can just about make out from behind the bridge my other constructions, the fish and my home mentioned in this post. Off to the right of the skull is a friend’s residence, guarded by his retro Mario. It’s an odd, mixed-up place.
So from the monster-infested lands of our Minecraft server, I wish everyone a thoroughly enjoyable Happy Halloween!
After the disappointing direct…
After the disappointing direction taken with GTA 4, this is the first time I’ve been not been fussed about a new GTA on the horizon.
So the guy who predicted the a…
So the guy who predicted the apocalypse for last May says it’s now TODAY instead! Couldn’t have been a Monday, could it?!
The call centre needed to do t…
The call centre needed to do the Siri responses for Apple must be massive!
Use ‘crouch’ to sneak up on yo…
Use ‘crouch’ to sneak up on your enemies… except this throwback piece of shit game is 99% scripted so, well, I wouldn’t bother.




